FightersLegend
Member
There are multiple ways to do an instant . You can do, , ,, and .
Buffer 466p+kThanks for all the tips everyone. I checked out the frame data as Bass suggested and it looks like the of the comobo has 25 frames of recovery. If I understand it correctly then I want to start the motion for 26 frames afterwards. I tried it a handful of times and I was too far and too late to hit the correctly. I'll get it!
I also appreciate that feedback on the input options from Legend and Destruction. I will be using the motion as that's what I am most comfortable with.
I have one more question (I hope it's my last!)...
Can you buffer the into combos that require that ender or do you have to treat it like you do the ender and do it after the recovery of the last button before the ? Hope that makes sense. I've completed a couple of challenges that used that motion but can't really remember if I buffered it or not. I just mashed I'm sure! Thanks again!
0. Does moving around with him feel stiff to you now?
1. What do you do when you try to open people up?
2. What's your primary sidestep option?
3. What do you do when your opponent is at the wall without W! ?
4. What's the primary CB combo now? Same as Vanilla?
5. Without the vanilla force tech setups, what are your primary ways of landing the GBoD?
6. Do you go for CB often or more stun - launch/throw?
7. Do you even attempt frame traps with or anymore in spite of the recovery?
8. 66K's launch height was nerfed, what's the primary combo after now?
If the method in the video doesn't work for you, try binding to A (xbox), or X (PS3) and bind to B (xbox) or O (PS3) and slide your thumb over both the buttons like you're snapping your fingers. Do it fast and run your thumb over and past B (xbox) or O (PS3). Don't stop on that button.I can do the in vanilia with 1 finger but I suck at DOA5U for some reason ! For I must use 2 fingers in Ultimate. Here is a video who someone uses for Akira = and I tryed in the video the same thing but it doesnt work. I need help with this. I can do it with using 2 fingers but 1. I am slow and 2. not actually mastered.
You know, I've actually been adopting the input of for the double palm. I've also noticed that I've been shying away from using 2H+K and 2K in CH opportunities. There is going to be a big change in how I'm playing Akira. Freakin ranked matches put me into bad habbits.A long explanation for a short combo, but maybe using for double palm will be helpful in other ways. It's really easy using that shortcut.
If the method in the video doesn't work for you, try binding to A (xbox), or X (PS3) and bind to B (xbox) or O (PS3) and slide your thumb over both the buttons like you're snapping your fingers. Do it fast and run your thumb over and past B (xbox) or O (PS3). Don't stop on that button.I can do 98 % fluidly from his movesets but the 2 % are the 1Frame Knee.
How do you do it ? Do you make it with 1 finger or 2 fingers ?
X = Kick and O = Hold by me.
Do you make it with alternative or with in the video ? Some people are saying that you should hold the Kick button with Hold and after releasing the slipping your finger to H + K .
Offline, I have mastered the , on lightweights. I'm working to incorporate into other moves for wall splat combos.I FINALLY got Akira's featherweight combo, whew! All combo challenges complete. I think that this combo along with his combo after the 64T took longer than all of the other combo challenges for all other characters combined. Shout outs to Legend and Ryujin for technical support, Bass for emotional encouragement, and HUGE shout outs to Golden Mean from gamefaqs for his gutliek tip on allowing the stick to go back to neutral for landing the ender.
Anyway, I thought that I would write out exactly how I got it to help others (Squizzo) in completing this beast of a combo. I used the same method as Legend with the exception of the motion for the double palm ender.
Akira Featherweight combo challenge:
Critical Burst, dash (keep held after dash throughout the entire combo until after the 3rd knee), (time the 2nd knee to hit Alpha at the highest point possible in her fall), (timed to hit Alpha at the highest point possible in her fall and buffer the 3rd knee during the final recovery frames of this to get the 3rd knee to come out at the first frame possible. You can cancel the if it helps you but I didn't) (now let go of and buffer the 4th knee during the final recovery frames of the 3rd knee to get the 4th knee to come out at the first frame possible) , (Akira's knee has 24 frames of recovery, you want to buffer the somewhere in the range of recovery frames 10-15 and allow your stick or pad to go back to neutral. This is a MUST. I repeat, allowing your stick or pad to set to neutral is a MUST lol. Finally on the first frame after frame 24 of recovery on the 4th knee press . As a visual cue, Akira is fully recovered from his knee just after he places his foot back on the ground.
Pow! Mission complete Headband!