The DOA5U "Casual" thread. ^__^

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Klts3

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Everybody knows how to play Rachel
The problem is that some people think that everybody knows how to play GOOD with Rachel and they're like 'You think you're so good? If I'd select this cheap bitch I'd rock you'. And you can get to know really interesting things from character threads, like 'How to deal with these fucking teleport Ryu spammers' from Rachel combo discussion;)
 

Jyakotu

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[quote="FatalxInnocence, post: 163615, member: 2076"Everybody knows how to play Rachel.[/quote]
She's an easy to pick up and play character that hits hard, but using her effectively is a whole different story. Most people still get hit by the same strings, which is amusing.
 

FatalxInnocence

Well-Known Member
The problem is that some people think that everybody knows how to play GOOD with Rachel and they're like 'You think you're so good? If I'd select this cheap bitch I'd rock you'. And you can get to know really interesting things from character threads, like 'How to deal with these fucking teleport Ryu spammers' from Rachel combo discussion;)

People think she's cheap for illegitimate reasons. It bugs me.
 

Argentus

Well-Known Member
I only recently realized I can do Milas mgp from any mount feint, not just the command list one. that said, I still say it needs a damage buff. it is like 20 hits that do almost no damage, and don't exactly have enough priority. iI just feel like its not good enough.to use other than to look cool.
 

Awesmic

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If you're referring to pre-patch Rachel, the only people who didn't find that set-up worthy of the Funny Farm are people who had comparably silly nonsense.
And why didn't you feel the same way? Your Hayabusa, if anything, is silly nonsense in two stages in particular, which is plenty more than enough to keep Rachel players honest... and it's still silly nonsense today

My silly nonsense was gimped from +15 to +1 (on partial charge, mind you) with braindead force techs removed in tow. However, I gained something that's at least easier to punish, but now gives me +21 if it lands near the wall.
 

Brute

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And why didn't you feel the same way? Your Hayabusa, if anything, is silly nonsense in two stages in particular, which is plenty more than enough to keep Rachel players honest... and it's still silly nonsense today

My silly nonsense was gimped from +15 to +1 (on partial charge, mind you) with braindead force techs removed in tow. However, I gained something that's at least easier to punish, but now gives me +21 if it lands near the wall.
I'm hesitant to respond under the assumption that you consider those two scenarios comparable, as I believe you're opening a gateway to the "everyone has something" argument which, while true, is not a fair argument concerning pre-patch Rachel's scenario. It's an entirely different concept. It deals with risk/reward. Rachel had a perpetual offense after it began, as the odds of making a correct reversal read after it began were astronomically against the defender. This followed from any juggle, knockdown as well as most holds/throws, and was particularly nasty when walls where in the vicinity. It was completely open-ended to enter the situation. Very minimal risk for a perpetual reward that could be re-initiated in the blink of an eye. Hayabusa gets good damage from certain stage things (and still, even then, is topped by others), but they have huge risks involved in executing them (which should be obvious). Rachel didn't have much risk in enter her shenanigans, and the reward was massive and enduring.
 

My Babenapes

Active Member
I honestly don't think Rachel is cheap at all. She has really good mix up and can pressure pretty well, but if you know how she works, you can usually beat her once you figure out the opponents strategy. I do lose to her a lot, but thats because good Rachel players can trick me pretty easily lol
 
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