I Am The Shadow... The True Self... [General Discussion]

PuertoRicanStyL

Active Member
I'm the same actually, the pad feels so much more clunky and clumsy to me. Out of curiosity do you use a macro for P+K and P4's teleports? My hand was cramping a lot from inputting P+K-K and P+K-P in rapid succession during the combo challenge last night. Kind of an unusual movement so it'll take some time to get used it I guess.

Out of curiosity. What's your button layout for your stick? Mine is like this,

G P K X
X X X X

I use that same layout for VF too. Using my index finger for G, middle for P and ring finger for K.
 

Nereus

Well-Known Member
Standard Donor
I agree, no way is it harder than basic SF4 links. Literally, the only hard thing about her is the teleport timing.. she's not that hard to use. I'd say Akira is as hard, if not harder than 1-frame links.

You misread my post... i think its harder than BASIC SF links like cr.lp into cr.lp. Other than that SF has harder links.
 

synce

Well-Known Member
My only problem with P4 was that looking at her combo training felt like taking algebra. Once you memorize her transitions though... oh man... much gross. Very damage.
 

Shadow985

Member
I feel like TN tried to put way too much emphasis on her teleport cancels and ruined her neutral game because of it. I think if they didn't make almost every tele cancel lead in an auto combo or let her tele cancel on block, she'd be SOOOO much better. Idk if either of those would make her too good but she feels much too stiff. I'm still playing it out tho because I like a challenge.

On a different note, anyone else having trouble with Chifu K> P+K after her 7K Tele cancel? I can do it with 80% consistency after any other move, but I've only done it a handful of times off 7K.

EDIT: I figured out the problem, I was doing P+K too early. I guess on hit really means just before the second kick hits. -_-
 
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Chapstick

Well-Known Member
This has probably been mentioned, but hitting K on chifu K instead of P+K makes a second kick come out. Is there any point to that?
 

deathofaninja

Well-Known Member
Premium Donor
News Team
I don't like her much so far. To be honest I hardly researched her beforehand because I didn't think I would need to. She has some cool stuns here and there, but I don't like 3P and I don't like her K string at all. Overall, I still have a lot more fun playing as Alpha 152 than Kasumi and Phase 4 combined.

And I completely agree with @Shadow985 way too much emphasis on teleport cancels and the 7K seems inconsistent to me as well, but I'm not sure if it's just because of it being day 1.
 

Malfury

Active Member
You misread my post... i think its harder than BASIC SF links like cr.lp into cr.lp. Other than that SF has harder links.
Naw, I read you right, I just wrote it wrong and you saw my mistake. Thanks. I meant to say "No way is basic SF4 links harder than P4's teleports."

Sorry, long and hard day at work xD.
 

D3taylz

Member
Out of curiosity. What's your button layout for your stick? Mine is like this,

G P K X
X X X X

I use that same layout for VF too. Using my index finger for G, middle for P and ring finger for K.
Mine's the same as the japanese arcade layout for DOA5 and VF5 which is:

P K X X where X is a blank spot. My thumb sits on G.
G X X X
 

D3taylz

Member
This has probably been mentioned, but hitting K on chifu K instead of P+K makes a second kick come out. Is there any point to that?
Chifu K is 2 hits, you have to press P+K after the first hit to go into Tenfu (air teleport). So if you miss the P+K you get the 2nd hit which is a knockdown.

Cool?

Edit: just messin around in the lab, found this combo: 4P 6K+G 66K (bound) 6PK -> TENFU P 6PK for 89 dmg. Only tested on light chars.

Post-stun 6K+G turns opponent around (dont know the term) and 66K knocks them into a bound state where 6PK juggles perfectly. Prolly easy to see the 66K coming and counter but its guaranteed on fastest stagger escape so they have to guess and its a cool example of using P4's teleport to extend her combos.

Edit 2: Chifu P (3P+G P) is actually fast enough to combo after 6K+G so you can mix that up with 66K or you can simply Chifu into nothing and pressure.
 
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Russian-chiropractic19

Well-Known Member
Standard Donor
I like all the teleport cancels I wouldn't be playing with her if it wasn't a common thing. Unless you mean how they made it like the only way to play in which case yeah they could have added some more normal stuff without sacrificing on the cancels. maybe by DOA6?
 

Malfury

Active Member
Out of curiosity. What's your button layout for your stick? Mine is like this,

G P K X
X X X X

I use that same layout for VF too. Using my index finger for G, middle for P and ring finger for K.

G P X X
T K HPK X

My VF is something like..

G P X X
G K X X
 

Nuke-Nin

Well-Known Member
My only problem with P4 was that looking at her combo training felt like taking algebra. Once you memorize her transitions though... oh man... much gross. Very damage.
So are you fan-gasming over her tag with Alpha? or did you move on from her?
 

Jyakotu

Well-Known Member
Standard Donor
Her being teleport reliant did hurt her neutral game a lot, that much I can agree on. Especially since the only way to get maximum damage is through teleport canceling. But they did want to make her different from Kasumi, who can do just fine without being so teleport reliant. One thing they both share, however, is that you do need to plan way in advance before starting your offense. One mistimed button press, it all goes down hill from there.
 

PuertoRicanStyL

Active Member
Mine's the same as the japanese arcade layout for DOA5 and VF5 which is:

P K X X where X is a blank spot. My thumb sits on G.
G X X X

Ah ok. I was just wondering because you said it hurts/cramps your hand hitting P+K. So I thought maybe you had a funky layout, hahah. But that's a pretty natural one for your hand. Maybe it's just one of those days is why it's hurting.

Using my thumb for G felt too weird for me, and I figured I'm most likely never going to Japan, so I just used the ol' Street Fighter type layout since I was already used to having my fingers on the buttons like that.
 

Chapstick

Well-Known Member
Chifu K is 2 hits, you have to press P+K after the first hit to go into Tenfu (air teleport). So if you miss the P+K you get the 2nd hit which is a knockdown.

Cool?
Do something like 7K~P+K~K without hitting anything after it

Edit- this is really weird, the second kick whiffs sometimes making it look like only one kick. Try doing 7K chifu K to Kasumi in closed stance and it'll whiff, open stance and it'll work.
 
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synce

Well-Known Member
So are you fan-gasming over her tag with Alpha? or did you move on from her?

Haha I took one look at that thing and said fuck no, but yeah I don't use Alpha anymore. A person can only take so many nerfs

May main P4 until Nyotengu comes out, if her combos are even doable online.
 

Malfury

Active Member
Do something like 7K~P+K~K without hitting anything after it

Edit- this is really weird, the second kick whiffs sometimes making it look like only one kick. Try doing 7K chifu K to Kasumi in closed stance and it'll whiff, open stance and it'll work.
If you get 1 kick out, that means you teleported late in the teleport window or you hit the K too late which will cause you to whiff. Happens to me all the time.
 

D3taylz

Member
Ah ok. I was just wondering because you said it hurts/cramps your hand hitting P+K. So I thought maybe you had a funky layout, hahah. But that's a pretty natural one for your hand. Maybe it's just one of those days is why it's hurting.

Using my thumb for G felt too weird for me, and I figured I'm most likely never going to Japan, so I just used the ol' Street Fighter type layout since I was already used to having my fingers on the buttons like that.
By all means, its all about customizing and finding what works for you! I think my problem with the cramps is that I tap P+K -> K and P+K -> P really fast and I'm not used to doing that for hours on end! It's better tonight now that I'm not struggling so much with the timing.

I also found a trick to landing P6P -> Chifu and P+K -> Chifu more consistently. In both cases the you cannot rapid fire the P+K into P or K, but if you P+K and double tap the next input, P or K, it comes out and you have enough time to set up for K -> P+K Tenfu.

P+K -> Chifu is gold! P+K has great range and works great off of SS P (sitdown) and after 3K (+16 post-stun), on it's own P+K has so much pushback most follow-ups wont reach but Chifu puts you right back in!

@Chapstick, I will check it out. Edit: it's just like Malfury said, if you do 7K -> Chifu K you're gonna get either a 3 hit combo (both hits of Chifu K hit) or 2 hit combo (only the 2nd hit of Chifu hits). It all depends on the timing of P+K to activate Chifu.
 
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Chapstick

Well-Known Member
If you get 1 kick out, that means you teleported late in the teleport window which will cause you to whiff. Happens to me all the time.
I main Kasumi and the the 7K warp is exactly the same, I'm not inputting it late. Just looks like a stance dependent thing off of a 7K launch, ignore what I said before.

@D3taylz nvm but go ahead if you want to see how it doesn't hit in closed
 

D3taylz

Member
My bad dude, ur right about it being stance specific. Tested it again: in closed stance you can get both hits of Chifu K but in open stance the 1st hit ALWAYS whiffs vs. most weight classes, possibly everyone, tested vs. Sarah (Super light), Ayane and Kasumi (light), Hayate (medium) and Bass (super heavy).
 
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