The DOA5U "Casual" thread. ^__^

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Brute

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Standard Donor
In terms of raw damage yes, but I think Rachel's beats it out purely because she can actually leap up and grab airborne enemies without having to juggle them into it. Dunno if bass or Tina have anything like that.

But like....I dunno if it should really be called an air grab if it has to be juggled/ground bounced into. Imean technically it is, but its not very effective as an actual grab in that case. I'm used to air grabs being able to punish, acting as actual anti airs. (Sheeva, Abel, bane, Alex, Hugo, etc, etc)
It is absolutely an air grab by DOA mechanics and Leon's is 100 times better than Rachel's is.
 

Juihau

Well-Known Member
In terms of raw damage yes, but I think Rachel's beats it out purely because she can actually leap up and grab airborne enemies without having to juggle them into it. Dunno if bass or Tina have anything like that.
I'm...pretty sure that's not actually a thing. I mean, it is technically possible, but I highly doubt there's a situation where it's of any actual use besides trolling. If anyone can correct me on that, though, please do. I'd honestly love to see it used in an actual, practical manner.
 

Forlorn Penguin

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Premium Donor
You can't change the direction of Rachel's air throw to give you complete positioning control and throw people into walls, off cliffs, into dangerzones, or into breakable objects to get yourself a guaranteed launch into another air throw into the direction of your choice to go for another wall, cliff, dangerzone, or breakable object.

Leon's is definitely way, way better than Rachel's.
 

Xhominid The Demon Within

Well-Known Member
You can't change the direction of Rachel's air throw to give you complete positioning control and throw people into walls, off cliffs, into dangerzones, or into breakable objects to get yourself a guaranteed launch into another air throw into the direction of your choice to go for another wall, cliff, dangerzone, or breakable object.

Leon's is definitely way, way better than Rachel's.

Which is why I hate fighting Leon on certain stages...hello 50% combos...
 

Chapstick

Well-Known Member
Momiji's air stance throw seems like it would have been perfect for an air throw. But I suppose they can't give her that now that Phase 4 came along.
 

Argentus

Well-Known Member
It is absolutely an air grab by DOA mechanics and Leon's is 100 times better than Rachel's is.
It'd be 100x better if either a) he could control directotion of standing version, or b) punish with air version. As is, only 25x.

I'm...pretty sure that's not actually a thing. I mean, it is technically possible, but I highly doubt there's a situation where it's of any actual use besides trolling. If anyone can correct me on that, though, please do. I'd honestly love to see it used in an actual, practical manner.
There was a clip of her just jumping up and grabbing ryu out of his port. I imagine she can grab other aerials.

Yeah, me too. I usually SS-cancel it (is it called that??) to lure out a hold and then punish that :)
Not just that, I've flat out led people into a bare power blow by a good read/psyche out more than once lol.

You can't change the direction of Rachel's air throw to give you complete positioning control and throw people into walls, off cliffs, into dangerzones, or into breakable objects to get yourself a guaranteed launch into another air throw into the direction of your choice to go for another wall, cliff, dangerzone, or breakable object.

Leon's is definitely way, way better than Rachel's.
But that's only good for combos/setups.

I'm talking about how you can actually punish more with Rachel's, while Leons is restricted to only punishing holds, in which case, he loses the ability to control directions.

Leon lacks versatility, is what I'm saying. I wish he could grab aerial opponents when they are jumping/flipping/whatever, not just when they are being launched. They are at the right height either way so no reason not.

Which is why I hate fighting Leon on certain stages...hello 50% combos...
He doesn't even need combos to hit 50%...just hit you twice lol.
 
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Brute

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Standard Donor
he could control directotion of standing version,
Very funny joke.

There was a clip of her just jumping up and grabbing ryu out of his port. I imagine she can grab other aerials.
I believe you're referring to 236P+K T, which is actually a hit throw and not an air throw.

But that's only good for combos/setups.
I'm talking about how you can actually punish more with Rachel's, while Leons is restricted to only punishing holds, in which case, he loses the ability to control directions.
So use WRK as a punish intercept and then go straight into the air throw.

Leon lacks versatility, is what I'm saying.
Leon's air throw is the most versatile in the game, lol
 

Argentus

Well-Known Member
Very funny joke.


I believe you're referring to 236P+K T, which is actually a hit throw and not an air throw.


So use WRK as a punish intercept and then go straight into the air throw.


Leon's air throw is the most versatile in the game, lol
If it requires a setup, its not versatile.

Same reason I wish Milas mgp could be done from neutral. Only being able to do from feint makes it not even worth the hassle.

Anyways, all I'm saying is I wish Leon (and mila) had a real anti air grab.
 

Juihau

Well-Known Member
I believe you're referring to 236P+K T, which is actually a hit throw and not an air throw.
Actually, funny thing. It is an air throw. It can connect regardless of whether or not the hit proceeding it does, and if you look at the move info stuff, it shows it as a throw with a 12 frame startup, if I recall. I initially tested it by seeing if she could do it from her PL without the strike connecting, and it works. Turns out it also works against jumping opponents, which resulted in this old gif.
6XK8s.gif
 

Argentus

Well-Known Member
Actually, funny thing. It is an air throw. It can connect regardless of whether or not the hit proceeding it does, and if you look at the move info stuff, it shows it as a throw with a 12 frame startup, if I recall. I initially tested it by seeing if she could do it from her PL without the strike connecting, and it works. Turns out it also works against jumping opponents, which resulted in this old gif.
6XK8s.gif
Does it work on P4's ports, or other aerial flips/attacks? Wonder if that'd grab Lady T out of her flight.
 

Russian-chiropractic19

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Standard Donor
You should be asking for more hit throws especially Goh Hinogami's hit throws. mid kick that stomps you to the ground whether it's hit or blocked. It's....so....Beautiful. O_O

Or a sliding throw, a stance just for throws, a hit that turns into a throw automaticaly when it connects, a hit that can become a command throw, wind throws, portal throws, magnetic throws....maybe I'm getting tad to excited at this point.

I'm just waiting to create the ultimate throw character the one who has everything. In our darkest time when strikers and jugglers rule the fighting game genre there will be one man(or women) who will arise to dethrone them. he will be the grappler messiah and he will be awesome
 
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Juihau

Well-Known Member
Does it work on P4's ports, or other aerial flips/attacks? Wonder if that'd grab Lady T out of her flight.
I highly doubt it. The only reason it worked on Hayabusa's tele-throw is because of how slow that particular move is, and the fact it's an OH. I personally can't see it being remotely practical, but if anyone can make it so, please show me. I want to see that work in a proper match.
 
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