DoA5U Hayabusa

Nereus

Well-Known Member
Standard Donor
Has anyone experimented with meaty 4 h+k and 66k? I've tested both moves and at max range you get +6 with 66k and +1 with 4 h+k. Perhaps if you use them as a meaty option they would be good as the opponent is waking up.
4H+K is +1 at max distance? wow... i did not know that ._.
 

Brute

Well-Known Member
Standard Donor
I'm not a fan of the move, myself. That's not to say it's useless or anything, but I prefer other approaches.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
4H+K is one of my favorite moves against certain characters. Can force tech, can cancel into roll, and can use it for the more obvious properties mid combo as well. It's under-appreciated. I know Raoh uses it too.
 

RyuxSama

Well-Known Member
4H+K is one of my favorite moves against certain characters. Can force tech, can cancel into roll, and can use it for the more obvious properties mid combo as well. It's under-appreciated. I know Raoh uses it too.
Do u know why they use it on block? I always found it odd that people use it on block. I use 4H+K mid combo for setups and whatnot but never on block
 

CyberEvil

Master Ninja
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Do u know why they use it on block? I always found it odd that people use it on block. I use 4H+K mid combo for setups and whatnot but never on block
I'll do it if people start low jabbing after blocking. Weird habit but I'll roll cancel the kick if I see them do it to get a WR4K launch.
 

SilverForte

Well-Known Member
4 h+k is one of my most used moves with busa, it has a large hitbox which makes it good for spacing, it recovers fast on whiff, -1-+1 on block depending on range, sitdown stun, force techs, plus that roll cancel.

I've been working on finishing my combos with ppkkp instead of the air throw, it grants much greater oki, which Busa needs considering his neutral isn't good, you aren't really sacrificing any damage either.
 
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charisma

Member
Why are most of the Ryu players here looking at 46T only on Hi-Counter. Did we all forget ITS 6 FRAMES!!! It can be used as a mix-up/punish, into a potentially life ending mindbogglingly ride for your opponent.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Doesn't exactly have a lot of guaranteed options on Normal. Very few, in fact. So unless you mean they have to mess up their holds (or simply not do them) then I'm not so sure I'd agree.
 

charisma

Member
It was just for everyones knowledge sir

Doesn't exactly have a lot of guaranteed options on Normal. Very few, in fact. So unless you mean they have to mess up their holds (or simply not do them) then I'm not so sure I'd agree.
Not sure you'd agree with what?
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Just tell us what guaranteed options you have after NH 46H+P. We're clearly missing a lot. Also can the "sir." I'm not 50.
 

SilverForte

Well-Known Member
Someone correct me if I'm wrong, but I'm pretty sure all you can get is 6p(k), everything else can be shaken out of.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Someone correct me if I'm wrong, but I'm pretty sure all you can get is 6p(k), everything else can be shaken out of.
No, you're right. If you flip over near a wall you can sometimes get one free strike you couldn't normally since the wall pushes you closer but yeah. Nothing good besides guessing games and Hayabusa isn't fast enough to play games against most of the cast that close.
 

Brute

Well-Known Member
Standard Donor
So, who has tried to play an all-izuna game on a super-laggy monitor?
*raises hand*
My advice would be "don't try this at home, kids."
 
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