I'd have to revisit it again to know for sure, but I was actually pretty happy with 5 Vanilla. Aside from Leon being MIA, no one felt useless or absurdly unstoppable.have fun with an anything that isn't Virtua Fighter then
I'd have to revisit it again to know for sure, but I was actually pretty happy with 5 Vanilla. Aside from Leon being MIA, no one felt useless or absurdly unstoppable.have fun with an anything that isn't Virtua Fighter then
I loved the Okizeme system in 5 Vanilla. Zack, Bass, Hitomi, Helena, Brad Wong and Bayman were the FT gods, and Ground Throws were more prominent and easier to pull of, without fear of WUKs. Overall, I feel like the game was more balanced, and if they could go back to the balance of DOA5V, but keep the new moves/buffs & damage output the same, it would be really nice.I'd have to revisit it again to know for sure, but I was actually pretty happy with 5 Vanilla. Aside from Leon being MIA, no one felt useless or absurdly unstoppable.
It's an old bikini. From DOA5V I believe, just before DOA5U's release. Something like that.Here's a "better" shot of Ayane's new hairstyle:
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Just wondering, is this a new bikini?
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(sources: https://twitter.com/Jabogankun/media)
I have a feeling this is the same hairstyle, only from a different angle:
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(source: https://twitter.com/orito7/status/513241470497599488/photo/1)
Ah good point! Umm that I'm not sure of, sorryThanks for the pics... and this is the first time we see Last round on Xbox One ?
I think that there just happened to be an Xbox One stall behind it. But maybe, yeah!Thanks for the pics... and this is the first time we see Last round on Xbox One ?
Oh really? Apologies. Maybe I should take them down then?Those were from the TGS weren't they? I think Kodachi posted them here a while back
Nah, I think it was in the list of new content thread which is now lockedOh really? Apologies. Maybe I should take them down then?
Oh really? Apologies. Maybe I should take them down then?
But see it wasn't just the ground game. A lot of people default on that because it was a system-wide thing and it was big so it's easy to point to, but there were just so many things. I mean Eliot could get advantage off of 7P. That was scary! But now Eliot is little more than a joke. It's lots of things and while 5 vanilla was far from perfect, it never felt as outrageous as 5U does at times.I loved the Okizeme system in 5 Vanilla. Zack, Bass, Hitomi, Helena, Brad Wong and Bayman were the FT gods, and Ground Throws were more prominent and easier to pull of, without fear of WUKs. Overall, I feel like the game was more balanced, and if they could go back to the balance of DOA5V, but keep the new moves/buffs & damage output the same, it would be really nice.
But the FT system needs to be buffed back to DOA5 standard. They could even implement the DOA4 FT system, where you could only hit the downed opponent twice before they were knocked to tech up. Zack's 3PPP was a guaranteed FT on launched opponents in DOA4 as the last P hit them whilst on the ground, and the second P slammed them on the ground like Bass' 66P.
Anyways, back to the point of the reply, DOA5V was the most balanced version, by far, and I'd like to go back to that state of balance IMO.
the people who were on the last video said the said that Team Ninja told them it wasn't balanced in the least and wasn't meant to be played seriously.
I loved the Okizeme system in 5 Vanilla. Zack, Bass, Hitomi, Helena, Brad Wong and Bayman were the FT gods, and Ground Throws were more prominent and easier to pull of, without fear of WUKs. Overall, I feel like the game was more balanced, and if they could go back to the balance of DOA5V, but keep the new moves/buffs & damage output the same, it would be really nice.
But the FT system needs to be buffed back to DOA5 standard. They could even implement the DOA4 FT system, where you could only hit the downed opponent twice before they were knocked to tech up. Zack's 3PPP was a guaranteed FT on launched opponents in DOA4 as the last P hit them whilst on the ground, and the second P slammed them on the ground like Bass' 66P.
Anyways, back to the point of the reply, DOA5V was the most balanced version, by far, and I'd like to go back to that state of balance IMO.
It's an old bikini. From DOA5V I believe, just before DOA5U's release. Something like that.
Yes, the update is free and you can purchase the two new characters and costumes in a DLC pack.
There is a solution to this but everyone apparently decided to hate it for some reason, so instead we got the 5U system.Guaranteed force techs are a problem in a game with no form of damage control like throw breaks. Too much vortex, especially in a system that lets you rush someone down before the round even starts, leads to overly stressful one-sided matches. Even Turbo at least made you work to close that distance.
Do certain other fighting games have far more lethal vortex situations? Yes.
Is it actually good game design? Not if you aren't working for it, no. And in DOA you don't work for it.