UpSideDownGRUNT
Well-Known Member
I think he's referring to the ripping textures rather than the actual design, the design itself looks awesome
I think he's referring to the ripping textures rather than the actual design, the design itself looks awesome
"rubbery" is a fun word...Yeah the print is fine @Tyaren !
Again, you don't really notice all the flaws during the fight, so there is no need to worry.
I have the same feeling with Helena's beige chinese dress which I find a bit rubbery and not as good and silky as in DOA2U. It looks okay in motion though.
I've noticed this for a while, it's like the more realistic things /try/ to get the more obvious it's not real(at least in terms of animals, humans, etc.) Like there's been tons of games I've seen where I'm like "Wow, the graphics are amazing, I can't even tell it's a game!" right up until I see a human or an animal that tries SO hard to look real but is just not. Even when they use CGI to reverse age an actor in a movie, it's almost never believable looking.But yeah, lol, the harder modern games try to make things look more "realistic", the more it usually backfires. Thats why when early current gens started, like Perfect Dark Zero, everything was downright marinated in spec and bump maps, so it looked like the entire game was laminated.
Sometimes less is more, especially with costumes. Not everything needs to be shiny.
Clipping? What are you talking about?It's just the dim lighting in the stage I think b/c if you look at previous vids the outfit and textures look great. I just wish they would finally fix the bad clipping though. :/
Clipping? What are you talking about?
Obviously his razor-sharp thighs are cutting through his flimsy kilt.
Jeez.
Clipping? What are you talking about?
Obviously his razor-sharp thighs are cutting through his flimsy kilt.
Jeez.
Dead or Alive 5: Last...Polygons were spent on New Girl's Boobs. XD
It's just the dim lighting in the stage I think b/c if you look at previous vids the outfit and textures look great. I just wish they would finally fix the bad clipping though. :/
Do you like that? Why? To me it looks odd and unnatural that the skirt seems to be tied to Eliot's legs. That would me my only complain. A skirt needs to move like a skirt, not like a pants.I, by the way, really like, that he has hardly any upskirt moments. (Yeah, I know some are disappointed by that XD) TN did a good job on that.
They really didn't. It's only a kilt if he's standing still. As soon as he moves his legs it splits into 2 halves each attached to one leg with an extremely awkward and noticeable line in the middle (0:40, i.e. turns into pants that's clipping themselves). I doubt the thing even has any bones on it. It could be due to performance issues, it could be, uh, moral issues, but skirts/dresses without physics are the devil and shouldn't be allowed to exist.TN did a good job on that.
They really didn't. It's only a kilt if he's standing still. As soon as he moves his legs it splits into 2 halves each attached to one leg with an extremely awkward and noticeable line in the middle (0:40, i.e. turns into pants that's clipping themselves).
It could be due to performance issues, it could be, uh, moral issues...
Yep, even though I designed his boxer shorts (as a little dig at DOA's notorious female sexualization), I actually didn't want Eliot to bare his boxers all the time in the game. That's why I also tied the hoodie around his waist, holding everything down.Do you like that?
Sorry but this sounds a bit sexist to meYep, even though I designed his boxer shorts (as a little dig at DOA's notorious female sexualization), I actually didn't want Eliot to bare his boxers all the time in the game. That's why I also tied the hoodie around his waist, holding everything down.
Sorry but this sounds a bit sexist to meA kilt is a kilt, it doesn't matter if it's a guy or a girl who is wearing it. I mean, in DOA all women wearing skirts or kilts show their underwear again and again, because their skirts have been done with a physics that allow that. Change that physics in your Eliot's kilt because he's a dude it's a bit nonsense to me and a bit sexist. I'm not willing to see Eliot's underwear, but it looks odd in motion, and the videos you posted proves it enough I think. But oh well, your design is great
Is just a minor detail on how your design has been applied in-game.
We all know, that DOA is sexist! XD I mean, the developers publicly ogle at Nyotengu's squishy breasts, giggling like little boys.
I think, it would not be impossible, but really difficult to program the rather long kilt, the hoodie above it and Eliot's wild leg movements with perfect collision and animations. (Have you seen Leifang's plaid skirt in action? Horrible clipping! XD) The developers have probably more important issues to take care of, than spending many hours and resources on Eliot's perfectly moving kilt...like perfecting the squishiness of Nyotengu's breasts.![]()