I feel the same way about most of the responses here.I have a hard time trying to believe you're not trolling.
But my arms tired. XD
I'm not even insulting Kronin lol. He's cool.Your words are falling on deaf ears, Kronin.
This guy you're replying to in particular has no intention of listening to you, only insulting you and everyone else who isn't completely ridiculing Argentus.
Once again I have no idea what you're talking about, I'm not even sure we're speaking the same language.well it's obvious that wazaa is a cunt for a while now, wouldn't be suprised if it's shiki's troll account
Normally I just ignore you because obvious troll is obvious, but...I'm not even insulting Kronin lol. He's cool.
My reply was just my reaction to him mentioning "fairplay". There is no "grey area" bullshit argument in fighting games, no such thing as an honor code, fair play, hidden rules to respect in order to fight with "dignity", because anything that is virtually possible within the game is automatically legit (except pausing the game duh, that's a tournament bannable offense).
Argentus on the other hand... not cool. He/she embodies all the mentality that is commonly known as "scrubby" in fighting games, as it's seen by almost each of his/her embarassing forum post. I therefore reserve the right to shit on this thread thoroughfully as long as it's open.
Once again I have no idea what you're talking about, I'm not even sure we're speaking the same language.
Argentus on the other hand... not cool. He/she embodies all the mentality that is commonly known as "scrubby" in fighting games, as it's seen by almost each of his/her embarassing forum post. I therefore reserve the right to shit on this thread thoroughfully as long as it's open.
"My ruleset" implies no rules.Normally I just ignore you because obvious troll is obvious, but...
Oh the irony lol.
You make a big post saying there's no such thing as sportsmanship because its not a coded in gameplay mechanic, yet are fine with me being told I have to stick to YOUR imaginary ruleset lol.
This is the hypocrisy I was talking about earlier.
Technically you can blame the players lol. Its due to the community that they are so widespread and wanted, or else they would just be prevented or patched out by the devs. That's why fighting games are so focuses on combos and guaranteed damage now - the community wants it, the devs provide it. That's why exploits and glitches and unforseen poor design choices like wave dashing, cross ups, infinites, cancels, are now the bread and butter of fighters, even against the developers wishes in a lot of cases."My ruleset" implies no rules.
Pretty much like freedom, its only rule to respect is to not limit anyone else's.
@Kronin
I can respect your position in flaming&trolling.
Taunts for me make sense if they don't negatively affect the outcome of the match. Taunting after winning > OK, taunting DURING a match > NO, the taunter can lose a round for taunting because they have no benefit in DOA, it's like holding back. For example I wish they removed forced taunts on Jann Lee because they make his moves less advantageous on hit lol.
Infinites are part of (many) games though and should be used, can't blame the player for those, at most blame the developers.
Deliberately playing with (officially) banned characters and in (officially) banned stages also result in penalty... but now I'm just arguing semantics. In that case, I retract my perceived notion from earlier.I'm not even insulting Kronin lol. He's cool.
My reply was just my reaction to him mentioning "fairplay". There is no "grey area" bullshit argument in fighting games, no such thing as an honor code, fair play, hidden rules to respect in order to fight with "dignity", because anything that is virtually possible within the game is automatically legit (except pausing the game duh, that's a tournament bannable offense).
I try my best not to think like a scrub and still get called a scrub by some people... so I see no difference. For all I know, I could be a scrub just for being born.Argentus on the other hand... not cool. He/she embodies all the mentality that is commonly known as "scrubby" in fighting games, as it's seen by almost each of his/her embarassing forum post. I therefore reserve the right to shit on this thread thoroughfully as long as it's open.
The misuse of such word is to be expected, pretty much like what happened with the word "noob". Scientists clearly say that the majority of noob-callers are the actual noobs.I try my best not to think like a scrub and still get called a scrub by some people... so I see no difference. For all I know, I could be a scrub just for being born.
I've just learned that "scrub" is the go to flame term by idiots who don't have any kind of legitimate argument lol. It doesn't mean anything, its just a sign that says "ignore me I contribute nothing to the conversation" for people who use it.Deliberately playing with (officially) banned characters and in (officially) banned stages also result in penalty... but now I'm just arguing semantics. In that case, I retract my perceived notion from earlier.
I try my best not to think like a scrub and still get called a scrub by some people... so I see no difference. For all I know, I could be a scrub just for being born.
If you just don't like the guy, then fine. I've plenty of people who don't like me for dumb reasons, TBH.
That's why fighting games are so focuses on combos and guaranteed damage now - the community wants it, the devs provide it. That's why exploits and glitches and unforseen poor design choices like wave dashing, cross ups, infinites, cancels, are now the bread and butter of fighters, even against the developers wishes in a lot of cases.
lmao"I have concluded that I'm free, now let me bend over and take this ravaging buttsex without a struggle".
I didn't say they weren't legit tactics, I said they originated as players exploiting the mechanics.What game are u referring to in terms of poor design choices?
I sincerely hope you're not referring to Tekken, cause all those things you listed are perfectly legit and far from poor design choices, even if they weren't originally intended by the dev.
There are no infinites in the most recent installment.
And the only debatable thing is maybe juggle dmg, and even that is mostly tolerable.
I agree. DOA's guaranteed juggle damage is just the right amount imo. Even if you make a mistake and get stunned, you can still try to hold your opponent to avoid getting launched. DOA's hasn't that much guarantees compared to other fighting games due to your ability to hold out of stun. So if you do lose a lot of HP, it's most likely the player's own fault. Well, unless you're playing online of course.I remember what my experience with fighting games was like before DoA.
Make one mistake.... lose half your health in a guaranteed damage juggle or some other bullshit........
Then came DoA5....... I was still losing and getting punished like crazy.... but the difference is I had alot more autonomy and control over my fate.... for the most part it takes atleast 3 to 4 mistakes before the game takes all the autonomy from you in a juggle...... thats fair right...... I mean I wish I had alil more control but surely everybody is content with the way it is..... Yomi for Everybody !
But every now and then theres going to be one of those Juggles with Unnatural Relaunches or some other bullshit that yanks control away from you in true Tekken fashion.
I'm no Pro.... infact I suck at DoA..... but I lose because I make wrong decisions.... not because I'm dangling in midair with no decisions to make....
if he wants guaranteed damage.... put down the controller and give it to him..... maybe he'l get bored and take his lazy tactics back to whatever one sided juggle happy game he spawned from.
And with that said.... I blame Team Ninja.....
I really hope they do something about Tag battles because they can get pretty one sided very good quickly..... infact theres not a single defensive tag mechanic...... I know I make fun of Tekken but it does thr best Defensive Tag I can think of..... you get Tag Crashes, tag throw breaks... etc.I agree. DOA's guaranteed juggle damage is just the right amount imo. Even if you make a mistake and get stunned, you can still try to hold your opponent to avoid getting launched. DOA's hasn't that much guarantees compared to other fighting games due to your ability to hold out of stun. So if you do lose a lot of HP, it's most likely the player's own fault. Well, unless you're playing online of course.![]()
I just hope they increase the gravity so it's similar or identical to Solo Battles to balance things out better.I really hope they do something about Tag battles because they can get pretty one sided very good quickly..... infact theres not a single defensive tag mechanic...... I know I make fun of Tekken but it does thr best Defensive Tag I can think of..... you get Tag Crashes, tag throw breaks... etc.
Hmmmm.... Tag Holds in DoA...... lol... what do you think ?
Maybe make it to where if they are being juggled and you quick switch characters then you have to do a certain combo or else it drops. That combo should end in something like a bugsplat.I just hope they increase the gravity so it's similar or identical to Solo Battles to balance things out better.