Probably too situational too make the video, but you can get a 7k6 re-float into air throw for more damage during a CB. Also probably pretty situational is 44T, 6P8K, 6P8K, 7k6 T which is the most I've been able to get out of that throw.
- 7K6 will not give you more. Give me the full combo example. (including weight class off the opponent) I'm asking you this because the video is geared towards midweights as a standard. If I cover all weight classes then the video will be 6 times longer (FW,LW,MW,Genfu,HW, situational hitbox bullshit)
- 44T > 6P8K ... the 8K is holdable and everything after 6P is not guaranteed.. To my knowledge, only 6KK is the most guaranteed damage.
There are situational states in the video, some extremely difficult. like pulling off 6PPP after bound and the first combo in the vid which only works from max range. But again, geared towards midclass. I do this because if you can deal with midweights then that gives you the key to go ahead and explore the rest of the cast possibilities. Although I do my best to find max damage after the juggles, the main value of my video series is in the ground game that cannot be stagger escaped (which works on all classes... except some characters with certain hitbox issues on rare occasions).