There's tons of ways you can use ground pound, and I don't think I've ever been hit out of it. Generally you want to buffer it during a whiff or while opponent is stunned
3K is the best move to spam since it forces opponent to guess between a juggle and her burst throw
So that's a pretty basic Alpha. She becomes more fun when you start using her float cancels. It's pretty easy to bait holds
That explains why Alphas Critical Burst have a much longer recover than other characters, it seems like its a cross roads move.... its not particularly useful at the very beginning of a set up..... unless ofcourse I'm trying to set up a B.U.R.ST.... 3K does that nicely.
I'm also having trouble with 2K, its pretty generic by itself and its way too strong if you go into 2KK I have no use for this incomplete string cause they fall faster than I can connect something with it..... and 2KK2K and 2KKK are not particularly good, the former just gives me a knock down and the latter just gets held..... often.
oh yes there is a good rush down, 33KK..... I just forgot about it because I can only do it from one side, its a good move on hit since it leaves you in Float and its even better on block since the second kick guard breaks. I think I'l be using this move for Zoning....
LoL...... Floating is so much fun.... you can actually kinda cross someone up if you 9P H K right in their face.... some times Ieap over to their side then float back to my side and kick..... its just so much fun.
I actually float alot, I know Alpha is high a pressure character but I actually play her conservatively. its because I fish for Counter hits alot..... trying to get a stun on normal hit is hard.