Watched the video...
Mr. Combofiend started off with st.MK, more than likely to put Mr. Ross' Ryu in check at the mid range and to stop the Ryu from using his cr. MK.
Standing Heavy Kick looks slow but very lethal on hit and on block. R. Mika also linked something out of that standing Heavy Kick. That might be something to keep in mind, in case you're punishing something or setting the opponent up for failure. Also, note that Ross tried to take advantage of Ryu's cr. Heavy Kick shortly before R. Mika smacked out with the standing heavy kick. She's in the air during MK and HK.
* st.HK, xx link xx st.MP, Flying Peach = 3 hit combo. Good damage.
* R. Mika's st.MP also seems pretty nice tool for keeping opponents at bay while on the ground.
* 2:48. R. Mika comboed into that Passion Rope Toss. st.MP, into f+MP.... or he linked into it.
st.MP, f+MP~MP, (post Passion Toss towards the corner), f+HP, air throw finisher
Note: The V-Skill was not even used yet. And, Ryu was stunned after the said combo.
Combofiend then attempted another Passion Rope Toss combo but the window to combo might be a tad smaller when used a second time in a combo.
* 2:58. R. Mika's crouching MK... appears to have decent reach.
* Hang on... st. HK as a punish. Earlier in the match, it seemed like R. Mika delayed it... Crush Counter move evidently.
According to the momentum gain on Combofiends behalf, R. Mika is bound to do a lot of damage. Corner pressure does not seem like anything worth joking about, unless you're suicidal. In fact, it seems like even more opportunities for combos will arise if the opponent is cornered. Otherwise, in the mid range, Passion Rope Toss could be used for positioning or for probably getting some guaranteed damage somewhere along the way (preferably if you're trying to end the match).
* 3:22 - st. HK delayed again and caused a CH on Ryu.
* 3:39 - The use of V-Skill. There is also armor on it as well... interesting.
* The player will have to block the other way if they don't want to get hit by Nadeshiko V-Trigger (Forward+HP+HK)
* 4:10 - ... That was a good finish. He did the Critical Art after st. HK. But, it was not a combo sense the red threshold disappeared shortly the cute ass slap animation (Oh that animation is so trollish... and I love it...).
* Random note. R. Mika is quite bouncy on her character select animation. ... This is very important!
* 5:52... Dash up, command grab! You might kill players if they start getting complacent.
* 5: 55... And, the command grab leaves the opponent in a awkward situation, even if they tech the knockdown. R. Mika conducted a command throw again as she was nearly right in front of Necalli after the first command grab.
* R. Mika's V-Skill definitely something consider if the player can get past the start up (she still gets hit on start up). After the first hit, she slams the mic down.
* 6:01 - ... That throw did a lot of damage.

And, there wasn't that much time passing by on the V-Skill either. Hm.
* The player can control the distance on st. MK to some degree. This was also true for A3 R. Mika.
* 6:30 - XD Well, that's a funny way to end it. Nadeshiko seems to come up quick from the front. Even if Necalli blocked, there would have been a mix up after that anyway. And, is just me or is R. Mika's walk speed relatively... quick? No. Just me. Forget about it.
* 7:01 - Okay then. Crush Counter... which grants a juggle on mid air opponents. EX Flying Peach.
EDIT:
(Had to shut down computer for a moment)
* 7:11 - STUNNER!! (It was going to happen at some point in this video. Of course it was).
* 8:04 - Against moves like this, it would be wise to take advantage of the command grab as a block punish. Does quite a bit of damage... even without the V-Skill.
* 8:28 - cr. MP... it will even hit grounded opponents. Appears to be a high and a much better anti-air than one would think.
* Finished the match with the V-Trigger extension from Nadeshiko.
Nothing Follows