Chapstick
Well-Known Member
I'm surprised it took 17 pages for one of you to show up and say something like thisSorrry buddy gaming PCs can already do this.
I'm surprised it took 17 pages for one of you to show up and say something like thisSorrry buddy gaming PCs can already do this.
I'm surprised it took 17 pages for one of you to show up and say something like this
PCs are better and will always be better then any console whether if its next gen or last gen. Please you should consider opening your arms to haters and friends alike. Sarcasm inbound (I didnt know the internet can turn so much people into introverts).By someone I have on my ignore list...
Since I don't use my PC and laptop for gaming I was talking about consoles of course. I'm well aware that gaming PCs have more power. But raw power isn't everything regarding graphics... There's so much more to consider. The art style, the talent of the artists, time, money... The imho most beautiful games (The Order 1886, Until Dark, Horizon Zero Dawn, Uncharted 4...) are all to be found on consoles, specifically the PS4. If FFXV comes to PC (which it very likely will) it will probably look amazing though and leave most of the competition behind.
These games look good but game play wise its a joke.![]()
So yeah I downloaded the PS4 demo of the Uncharted collection/whatever it's called. I honestly think they did nothing but change the resolution to 1080 at 60fps, it looked just like I remembered it. Animations were clunkier than I remember. Didn't even care enough to screenshot it. :/
Also I don't remember if anyone's mentioned EA's UFC game yet but the fully body deformation looked neat and I can see TN implementing it in DOA6. Good example at 0:39-
game play wise its a joke.
...what's going on?
So yeah I downloaded the PS4 demo of the Uncharted collection/whatever it's called. I honestly think they did nothing but change the resolution to 1080 at 60fps, it looked just like I remembered it. Animations were clunkier than I remember. Didn't even care enough to screenshot it. :/
This discussion makes me wonder of anyone in new TN actually studied art though.
Well, according to this thread there's apparently no need to study art/design... Programmers, like Enforcer, can do it just as well and know just as much.Do you mind, if I carry my response over into the graphics and art style-thread, Argentus?
I'm only going to get involved to a certain extent because as was said in the other topic, you don't join art forums for a reason. lolIn relation to those above menus, is the suggestion there that those followed certain rules?
Carry over thoughts from the other thread, since there are still thoughts circulating.
there seems to be a lot of sentiment that school solves everything. I have just as much degree qualifications as some of you are touting, and then some with on the job experience as well as entrepreneurial endeavors. But it's not a degree that guarantees a persons ability to succeed, think or work. I have friends in related fields with less formal education than me making way more money. I taught myself more about my core study before starting college and learned way more practical application outside of it.
I'm surprised that it hasn't come up in any of your studies that art and many other fields are about pushing boundaries. Those boundaries are the rules you're speaking of. If someone always plays by the 'rules' they won't stand out which is what you're saying you want art design to do which it can't it it has to follow every rule that has been subscribed to on the subject.
In relation to those above menus, is the suggestion there that those followed certain rules?
Another thought on Laura's character is that even anything it is following rules, rules that lend themselves to playing it safe. For those unaware even Eddy Gordo is based on a real world person which in and of itself could be unconsidered 'unoriginal'
To be perfectly honest, I find it not only quite conceited but also offensive that someone, who isn't from a certain subject/field of expertise, thinks he can tell people, who studied this subject for years and also worked in that field, how it is supposed to be. You even looked down on my school and my "instructors". So, are you not only a design wunderkind but also an expert of European art/design schools and the professors working there?
And please stop quoting the "rules" thing all the time. You might haven't noticed, but English isn't my native language, so the way I word my posts might sometimes sound a little...let's say not so profound to a native speaker. "Rules" is probably the wrong word. Does guidelines sound better? Whatever you name it, I had to learn learn these guide lines for 4 years. This included figure drawing, object drawing, illustration, experimental design, art history, color theory, animation, photography, typography, packaging design, media theory, marketing/promotion, marketing psychology, promotional film and I majored in the end in character design and illustration.
Last but not least, yes, to design a menu like this you have to be aware of these guidelines. There's more to design than to just make something look pretty. That's only the tip of the iceberg. Also menus tend to be typography heavy, which is really a science on it's own.
Wow, you're really upset. Anything I've said was not intended to insult. Let's take things down a notch.
1) I have nothing against your instructors, in your culture you must hold them in high regard. Here, education is hailed as important, but there are countless examples that work ethic can trump education. That's the point I was making. Outside the box thinking is not always taught in 'schools'
2) Look in the mirror for a sec, you are calling me conceited saying I know nothing about the fields in discussion because I only mentioned one field of 'many' that I know. You don't know what my experience level is on a great number of things, so who is looking down on who now?
3) Actually no I did not know that English was not native language, your English is actually great from what I've read.
Now, back on topic. Guidelines would definitely make more sense for the discussion context. The thing about guidelines though is that they can be broken. I think in Laura's case, Capcom has a certain goal they're trying to meet. So they're following guidelines for cultural expansion or drawing a crowd based on familiarity, so I'm in defense of her design for those guidelines. But in the sense of originality guidelines, then no she definitely, does not follow those. Everything needs to be taken in context. Some people will like her, some won't and that's what I'm saying is artistic and subjective, and why I couldn't say her design is all good or all bad.
Extended to werewolfgold's posts & Tyran's last paragraph. I whole heartedly agree that there are techniques involved that require a technical skill. There are some things that are best for a user, and some things that aren't. Since we're using the word guidelines now, and having spent my fair share of time in UI I think there are better choices, but there somehow ends up being an intersection of pleasing display, necessity for function and in the end the final vision of the product. I wouldn't call those menus good or bad, they have strengths and weakness. Just like Laura's character design. All of them created by their owners to meet a specific need in hopes of resonating with their audience which will never achieve 100%, but it's still the hope that it will.
Yes, I'm actually upset...or was.
2) You clearly stated before that you are not a designer but a programmer yet you acted to know it all about design and you also had your thoughts about my school and professors. In that regard I think you acted conceited and offensive. We didn't speak about any other of your or my experience levels. I don't know you at all, so I can't look down on you. I have literally no picture of you.
She is not really a "bad" design. It's just bland, boring, unimaginative and stereotypical. Well, all that might already rank as a bad design... XD There are fields Capcom did right with her though. Let's see: She matches the overall art style well, she's very attractive, her clothing is simple yet easily recognizable, the color scheme is kept simple and clean (though Brazil's flag colors are naturally clashing)...and now it already get's tough to see more positive attributes. She might be amazingly well animated or voiced. We have to see...
Regarding game menus:
Well, there's always things to nitpick about. The Persona 5 menus are still pure gold compared to other atrocities...
Art is highly subjective and from my experience there are some basic guidelines you can follow but you can't please everyone.