When do you think DOA6 will be released and what do you want to see in it

Release date predictions

  • 2014-15

    Votes: 9 7.9%
  • 2016+

    Votes: 105 92.1%

  • Total voters
    114

Russian-chiropractic19

Well-Known Member
Standard Donor
Yes this is better said. She needs agility and different throws, now they look pretty stupid since slow and over exaggerated thing wont fit her. Her ground throws are more suitable than the others.

Or just remove the whole character
:tengu:

just because she looks skinny doesn't mean she's not powerful. she's supposed to lift you up with one hand just as easily the original Tengu
 

v1ltt1

Member
just because she looks skinny doesn't mean she's not powerful. she's supposed to lift you up with one hand just as easily the original Tengu

Im not even sure if she is a Tengu. Looks like a random chick cosplaying tengu and manages to fly around with wires or something.
Why would she look like a normal person but put a mask on, thats just stupid.

BUT back to topic,,, aside from the obvious 'bring back Banko bla bla' i would like to see new counter throw and hold animations for normal, counter & high counter. Like a normal counter hold it would be pretty basic throw but with HC it could look more damaging since it does more dmg.
 

DestructionBomb

Well-Known Member
Standard Donor
2017 - 2019. Probably could expect a teaser somewhere by the end of this year, but I can only see this happening later 17 and 18.
 

Xhominid The Demon Within

Well-Known Member
Im not even sure if she is a Tengu. Looks like a random chick cosplaying tengu and manages to fly around with wires or something.
Why would she look like a normal person but put a mask on, thats just stupid.

I remember seeing a Japanese Drawing some time back here on the Casual Thread where a Female Tengu look very human but also had just wings and the typical wear of a Tengu to make it obvious she is one...

So yeah...Sexual Dimorphism even in Mythical legend(and again, Bankotsubo himself is pretty close to humanoid himself with only certain costumes making him monstrous and the typical red/brown skin, sharp teeth and long nose that makes him a Tengu as well, especially since NGS2 showed off some actual Tengu as bosses in Momiji's stage).

You also have to realize the Tengu classes themselves...
 

Argentus

Well-Known Member
I want them to fix Bass' ground grab. The "get up you lazy bum".

Its fucking stupid that he can loop that shit so much.
 

Juihau

Well-Known Member
At 5'7", she wouldn't logically be 190 lbs... A ninja would have an active lifestyle, and at that height, would be way under 190 lbs... I mean, hell, Hayabusa is 5'10", and he's still like 18 lbs under that.
 

KasumiLover

SovereignKnight_
Premium Donor
No tall Kasumi please, she's good at er current size, she would look really strange if she was that tall.
 

P2p1mbs

Well-Known Member
I would love for Kasumi's height to be changed from 5'2" (158 CM) to 5'7" (170 LB) and Kasumi's weight from 106 LBS (48 KG) to 190 LBS (86 KG). Same Goes with Kasumi's new clone Phase 4. Also I would like to see a part in the story to where someone brings False Kasumi from Dead or Alive 5 back to life who we thought was the real Kasumi when people played the game. The real Kasumi and her clones should have bright red hair.

Honestly, that sounds like a really pointless change to make, its not like anyone will actually notice; Rachel and Sarah for example are statistically shorter than Christie (Rachel is 172 cm, Sarah is 173 and Christie is 177) but in game, they tower over her, even disregarding the fact that their stances have them standing up straight as opposed to Christie, its pretty clear that their models depict them as taller. The same can easily appy to Kasumi.
 

HHH816

Well-Known Member
10 years to the the future she should be 28-29 years old, if TN taking the 10 years route i would like a new mugen tenshin prodigy basically a new kunoichi character to replace kasumi & ayane
 

P2p1mbs

Well-Known Member
10 years to the the future she should be 28-29 years old, if TN taking the 10 years route i would like a new mugen tenshin prodigy basically a new kunoichi character to replace kasumi & ayane

Replacing those 2 characters is practically rebooting the series from the beginning. They're way too iconic to the series to be replaced. Given the story direction from 5, 6 will take place within a few months or a year since 5 happened (1, 2, 3 and 4 all happened within a span of about a year after all).
 

Brute

Well-Known Member
Standard Donor
@TheKasumiLover reported @UpSideDownGRUNT 's latest post because it was allegedly a "Bad joke," and because it was "Making up lies about [KasumiLover]."

So first, let's determine if it was a joke. He said he believed TheKasumiLover was trolling. I believe that was his genuine belief, regardless of its validity.Thus, it was not a joke (not that bad jokes are something one is supposed to report to begin with).

Second, let's determine if he was making up lies. A lie is when someone says something untruthful with the intent to deceive or mislead. If he truly believed TheKasumiLover was trolling, whether true or not, then he was not being intentionally deceitful or misleading. Thus, he was not lying.

TL;DR: Don't waste my time with inanity and falsehoods.
 

Goarmagon

Well-Known Member
Standard Donor
I would love to see Christie doing the Cassandra DeVries look. DOA would do well with a reboot with new characters IMO but I hope they dont throw the women under the bus like they did with Taki in SC5.
 

P2p1mbs

Well-Known Member
The thing I personally want to see most for 6 is that all the playable characters in last round (with the obvious exception of the guests) come back without being released as dlc or only available in the inevitable rereleases. Granted, resources will possibly limit the cast size and with that in mind, I could live without Ein and Leon and have them be made available later on (neither are relevant to the story anyways and both had substitutes in the base release of 5 so we can do without them at the start).
 

KwonJigglypuff

Well-Known Member
I'd like some characters to have more moves (Mila, Honoka), and some revamped moveset (Eliot, an Ein/Hayate fusion).

I'd like some surprised even with the old meat.

And I want newcomers too!
 

Argentus

Well-Known Member
Okay what I want

1) change the animation for power launchers to something less silly like a standard launcher. Or remove power launchers entire as they are pointless waste of meter and basically just a taunt attack.
2) ditch the hideous black and red menus for the classic DOA silver and blue style.
3) give characters new and proper character themes.
4). No more rap. Bring back aerosmith. That's part of the experience. I always crank the radio when Dream On comes on because it makes me nostalgic for doa2u.
5) full environments like doas 2-4, no more empty boxes.
6) give Mila and Leon a proper tag team. They share moves for gods sake!
7) adjust Leons mount to mirror Milas in logical ways such as being able to tackle from ss and strings, as well as his beat down triggering floor hits like hers does.
8) allow Leon to command link Arm grenade to dervish throw in the same way he can do a command grab off p+k.
9) let us control the direction of Dervish Throw.
10) keep the fan costumes. Yes even the ones I dknt like
11) either bring back Nicole as a doa original or give the moves Rachel is missing to Leon.
12) give Rachel a unique move set. She lacks the reach to really utilize Nicole's move set.
13) decide what the fuck Lisa is once and for all. Volleyball player? Secretary? Luchadora? Evil scientist? Nikki all along?
14) make Milas machine gun punch do slightly more damage. For a flurry of punches it does surprisingly little damage. Yes I know its a setup but for what it actually is it doesn't do enough.
15) change Mila/Leons walmount into actually doing the beat down against the wall as they're standing. If you choose the arm bar instead they flip the opponent to face the wall, bend their arm behind their back, and smash their face into the wall so hard they bounce off it.
16) merge alpha and phase 4. And give her a hairstyle different from kasumi.


That's all I have at the moment.
 

Xhominid The Demon Within

Well-Known Member
1) change the animation for power launchers to something less silly like a standard launcher. Or remove power launchers entire as they are pointless waste of meter and basically just a taunt attack.

Power Launchers themselves isn't pointless, the issue is that the execution is way too heavy and the flipping effect can seriously fuck you over in when to perfectly hit someone, which isn't helped by the fact that you need to hit the person and the max height for the best chance to deal over the damage of a Power Blow with only a few characters that don't need to do that specifically to outdamage Power Blows.

Basically Power Launchers need to be more lenient or be more floaty like turning the opponents' weight class into Superfeatherweight status to make the combos easier to pull off.
 

Argentus

Well-Known Member
Power Launchers themselves isn't pointless, the issue is that the execution is way too heavy and the flipping effect can seriously fuck you over in when to perfectly hit someone, which isn't helped by the fact that you need to hit the person and the max height for the best chance to deal over the damage of a Power Blow with only a few characters that don't need to do that specifically to outdamage Power Blows.

Basically Power Launchers need to be more lenient or be more floaty like turning the opponents' weight class into Superfeatherweight status to make the combos easier to pull off.
The main issue is that Power moves don't really do any more damage than a regular one, really.

Power launchers at least are cinematic and trigger environment hazards but there is NO point to power launchers.
 

KasumiLover

SovereignKnight_
Premium Donor
The only perk you have with Power Launchers is that you can possibly do more damage than a regular PB, but you can't make a mistake or the whole thing's ruined. Even high level players hardly use it, the potential to foul up the combo and using it in an actual match is just not worth it
 
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