You keep on saying this... But the game looked great at the very beginning:
You may not like the art style (different tastes...) but on a technical level it was a very solid product. Great, detailed modelling, great lighting, sharp textures and shaders, stunning, screen filling effects and everything ran smoothly...alledgedly on a PS4. Don't say the above screens don't look impressive and as shitty as the game looks now. That's basically absolving Capcom from their lazy work and lying to us...
"Ono says, via a
translation by Siliconera, that the version of the game you've seen so far still "needs a lot of work." The graphics will keep getting better, he said, adding that he hopes fans think of Street Fighter V as if development has only just begun."
...while graphically downgrading the game again and again with every new showing... :/
Is this really the same game?
I'm not one of the usual graphical downgrade whiners. I do find these things disappointing and I do address them from time to time but I also know they are often the necessary evil. The PS4 and Xbone aren't nearly as powerfull as developers thought and we consumers dreamed they would be at the beginning of this console generation. A lot of games with too much ambition had to have a graphical downgrade. There was no way around it or else we would have to play these games with 15 fps and in sub HD resolution. Especially open world games took a necessary hit to still run in HD and with a smooth framerate. But Street Fighter 5? Please, this type of game and art style doesn't tap into the PS4's power nearly as much. It's just very poorly optimized. The PS4 can't suddenly handle a little ambient occlusion on just two fighters and isn't even on par with the PC's lowest settings? That's laughable! XD Even in huge open world games like the Witcher 3 the PS4 usually is able to handle medium or high graphical settings.
They did? Any more details about that, maybe comparisons? Would be a great contribution to the Art Style and Graphics thread.