RISE UP! Street Fighter V on PS4 and PC

VirtuaKazama

Well-Known Member
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News Team
Came across some of these
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Tyaren

Well-Known Member
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These look so bad...like some quickly scribbled fanart. D: They also stylistically don't fit in with Street Fighter 5's look at all. How does something like this end up in an AAA game production?
 
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XZero264

FSD | Nichol
Premium Donor
Yay pre-day 1 bugs and graphical errors that will probably be fixed.

Assassin's Creed anyone? GTAV? DOA:LR CF on Xbone? Yeah, day 1 patches tend to fix a lot of stuff. People who get stuff pre-street date tend to whine because games are generally shipped with a lot of bugs still in the game, day 1 patches are a good thing. Look at the betas, aside from Mika's crazy hair it all was pretty nice looking.


Edit: Wah Wah
 
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Tyaren

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Yay pre-day 1 bugs and graphical errors that will probably be fixed.

Assassin's Creed anyone? GTAV? DOA:LR CF on Xbone? Yeah, day 1 patches tend to fix a lot of stuff. People who get stuff pre-street date tend to whine because games are generally shipped with a lot of bugs still in the game, day 1 patches are a good thing. Look at the betas, aside from Mika's crazy hair it all was pretty nice looking.

What graphical errors and glitches are you talking about?
 

Russian-chiropractic19

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i still dont know how anyone thought any of it looked good. clay characters, faded stages, obnoxious fucking clipping, bad hair, etc... this clearly rushed art doesn't even phase me anymore. i just hope down the line they decide to spruce up the game like KI did.
 

XZero264

FSD | Nichol
Premium Donor
Wah wah. Jumping between three conversations. Someone I know got the game and is whining about a couple things being broken. Been trying to explain why release dates exist.
 

Tyaren

Well-Known Member
Standard Donor
i still dont know how anyone thought any of it looked good. clay characters, faded stages, obnoxious fucking clipping, bad hair, etc...

You keep on saying this... But the game looked great at the very beginning:

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You may not like the art style (different tastes...) but on a technical level it was a very solid product. Great, detailed modelling, great lighting, sharp textures and shaders, stunning, screen filling effects and everything ran smoothly...alledgedly on a PS4. Don't say the above screens don't look impressive and as shitty as the game looks now. That's basically absolving Capcom from their lazy work and lying to us...

"Ono says, via a translation by Siliconera, that the version of the game you've seen so far still "needs a lot of work." The graphics will keep getting better, he said, adding that he hopes fans think of Street Fighter V as if development has only just begun."

...while graphically downgrading the game again and again with every new showing... :/

Is this really the same game?

f7Dzqb8.jpg


I'm not one of the usual graphical downgrade whiners. I do find these things disappointing and I do address them from time to time but I also know they are often the necessary evil. The PS4 and Xbone aren't nearly as powerfull as developers thought and we consumers dreamed they would be at the beginning of this console generation. A lot of games with too much ambition had to have a graphical downgrade. There was no way around it or else we would have to play these games with 15 fps and in sub HD resolution. Especially open world games took a necessary hit to still run in HD and with a smooth framerate. But Street Fighter 5? Please, this type of game and art style doesn't tap into the PS4's power nearly as much. It's just very poorly optimized. The PS4 can't suddenly handle a little ambient occlusion on just two fighters and isn't even on par with the PC's lowest settings? That's laughable! XD Even in huge open world games like the Witcher 3 the PS4 usually is able to handle medium or high graphical settings.

... i just hope down the line they decide to spruce up the game like KI did.

They did? Any more details about that, maybe comparisons? Would be a great contribution to the Art Style and Graphics thread. :)
 
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d3v

Well-Known Member
You keep on saying this... But the game looked great at the very beginning:

image_street_fighter_v-27131-3120_0001.jpg


image_street_fighter_v-27131-3120_0002.jpg


image_street_fighter_v-27131-3120_0005.jpg


You may not like the art style (different tastes...) but on a technical level it was a very solid product. Great, detailed modelling, great lighting, sharp textures and shaders, stunning, screen filling effects and everything ran smoothly...alledgedly on a PS4. Don't say the above screens don't look impressive and as shitty as the game looks now. That's basically absolving Capcom from their lazy work and lying to us...

"Ono says, via a translation by Siliconera, that the version of the game you've seen so far still "needs a lot of work." The graphics will keep getting better, he said, adding that he hopes fans think of Street Fighter V as if development has only just begun."

...while graphically downgrading the game again and again with every new showing... :/

Is this really the same game?

f7Dzqb8.jpg


I'm not one of the usual graphical downgrade whiners. I do find these things disappointing and I do address them from time to time but I also know they are often the necessary evil. The PS4 and Xbone aren't nearly as powerfull as developers thought and we consumers dreamed they would be at the beginning of this console generation. A lot of games with too much ambition had to have a graphical downgrade. There was no way around it or else we would have to play these games with 15 fps and in sub HD resolution. Especially open world games took a necessary hit to still run in HD and with a smooth framerate. But Street Fighter 5? Please, this type of game and art style doesn't tap into the PS4's power nearly as much. It's just very poorly optimized. The PS4 can't suddenly handle a little ambient occlusion on just two fighters and isn't even on par with the PC's lowest settings? That's laughable! XD Even in huge open world games like the Witcher 3 the PS4 usually is able to handle medium or high graphical settings.



They did? Any more details about that, maybe comparisons? Would be a great contribution to the Art Style and Graphics thread. :)
Not everybody liked those filters in the early shots. The biggest complaint was that it looked like an NRS game where the characters blended in with the backgrounds.

Most of the changes to the lighting and shaders has to do with making the characters pop out more. This is why alot of the changes involved brighter lighting on the characters while muting those on the backgrounds

The other thing done to the stages was to make the style closer to what we'd see in a game like 3rd Strike, where each stage has a dominant color palette - again, something done to help the characters pop out more.
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Tyaren

Well-Known Member
Standard Donor
There sure have been some purely stylistic changes but the real problem I was talking about, like pixelated shadowing (only on PS4), smudgy textures on characters and backgrounds (mostly only on PS4), stages without stage transitions anymore (PS4 and PC) and background objects and NPCs animated in just 30fps (also both PS4 and PC) are surely not stylistic choices. Also none of the NPCs and objects in any of the stages' backgrounds throw shadows. Even in Streetfighter IV this was possible. It's just obviously rushed and unoptimized...
 
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d3v

Well-Known Member
The backgrounds aren't pure 30fps, rather they're just kept at a different framerate than the characters which are locked at 60. This way, instead of a stage slowing everything down, the stage can slow down while still keeping the action in front at 60fps. This way you avoid the SFIV/UMvC3 situation where certain stages are avoided because they lag.

Also, with rollback netcode, we have to remember that the game needs extra resources since it needs to be running a second simulation in the background.
 

Goarmagon

Well-Known Member
Standard Donor
Juri looks good. From the silhouette I was worried they were going to reduce her boobs and cut her hair.

This is insane though: http://www.eventhubs.com/news/2016/...-mode-costume-images-released/?page=2#c925185

No lobbies or alt costumes until March. At this point I can't tell if they're holding out on purpose or we're being sold a rushed game.
I am certain that this game is being rushed. Mark my words the crossplay(being absolute shit) is going to be the leading cause of broken sticks in the months to come.
 
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