Finally a huge patch (over 2gb) is coming after the pretty glitchy Blood and Wine. It's already out on Steam and should hit consoles shortly. Here are the patch notes:
http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/document/Changelog-1.22-ENG_bt9orxuyou.pdf
Glitches/bugs I personally encountered and that will be finally fixed with this patch:
- Roach lost his tail permanently. XD
- Lag in the inventory screen.
- There was no art dealer in Beauclair.
- Parts of the exploding enemies levitated mid air after being defeated.
- Background music would sometimes completely stop or loop again and again.
- Invulnerable Golem in the Hearts of Stone area.
- Enemies levels did not upscale properly
- The Viper armor would turn bright red on the armor stands.
- total play time display was messed up
Yeah, I encountered quite a bit, but nothing game breaking, phew!
@Jadeinchains, levitating guest characters are unfortunately not mentioned in the patch notes. I hope they fixed those too.
http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/document/Changelog-1.22-ENG_bt9orxuyou.pdf
Glitches/bugs I personally encountered and that will be finally fixed with this patch:
- Roach lost his tail permanently. XD
- Lag in the inventory screen.
- There was no art dealer in Beauclair.
- Parts of the exploding enemies levitated mid air after being defeated.
- Background music would sometimes completely stop or loop again and again.
- Invulnerable Golem in the Hearts of Stone area.
- Enemies levels did not upscale properly
- The Viper armor would turn bright red on the armor stands.
- total play time display was messed up
Yeah, I encountered quite a bit, but nothing game breaking, phew!
@Jadeinchains, levitating guest characters are unfortunately not mentioned in the patch notes. I hope they fixed those too.