The King Of Fighters XIV Thread

UpSideDownGRUNT

Well-Known Member
Good to know, I'm always drawn to specific types of characters lol

Sakura/Makoto in Street Fighter, Hitomi/Ein in DOA, Jean Kujo in Virtua Fighter and Asuka in Tekken.

Best case for me would be to try out everyone and see who sticks with me the best.
 

d3v

Well-Known Member
This is not a good answer. And, I am going to explain why in my reply for @UpSideDownGRUNT


KOF is a face paced 2D fighting game. In KOF94 and 95, there were several unique mechanics introduced such as the 3 on 3 systems, the use of hops, a charging mechanic for Desperation Moves (Supers) like in AOF, and a dodge mechanic.

It did not start to proper refine and identy itself until KOF96, however. That was the point where we got the roll system was well. KOF97 then chaged hpw the meter system works and it would be refined even more so inKOF98, which is essentially the gold standard of KOF to this very day. Based on the standards of KOF98 (along with KOF02/02UM), KOF is generally regarded as a face paced fighting game. Footsies is heavily encouraged in 98 because of its quickness and how good a lot of the normals were. Having a projectile and a command grab was also generally ideal. EVERY character in KOF is capable of some form of rush down. As for the combo system? This is not as combo centric as @Argentus wants to believe. The combo systems makes use of chains from light normals into each other. Most characters could also chains lights into their command moves though they may not combo. It is also possible to chains CLOSE heavy normals into command moves. Most of the said command moves will end up canceling into special moves. Again, KOF is a game that advocates good mobility, a well-structured rush down game, moderate use of short-term ground game for starting an offense or defending yourself and a relatively easy to understand combo system.

EDIT:
Found some links. So instead of listening to uneducated opinions from non-KOF players, a good place to start would be in the following links below.
http://dreamcancel.com/how-to-play/

Here are some FAQS I set up a long while ago in relation to XIII, most of which can apply to XIV.
http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIII_FAQS

Last but not least... SRK. Shout outs t good ol' Laban!
http://wiki.shoryuken.com/The_King_of_Fighters_'98:_The_Slugfest
You're replying to Argentus, that's like replying to StoneDrum or Affinity in SRK - never gonna end well.
 

GreatDarkHero

This is frame advantage
Premium Donor
You're replying to Argentus, that's like replying to StoneDrum or Affinity in SRK - never gonna end well.
Point taken. Even if you try to correct guys like this, they are still going to be completely clueless and try to support their own uneducated opinions about a game that they don't really play on any consistent basis. "2D Combo-Fighter" my ass. While combos do play a very important role for getting big damage (and are very necessary, especially as far as KOFXIV is concerned), they don't completely dictate the flow of the match. Anybody who actually believes in that sort of thing is a complete moron. Another thing I find funny is when a ignorant or unknowledgeable player tries to argue with a more experienced player about how high-level game play really works, while still managing to give shallow or uneducated opinions of the said game. That is something that has been bothering me quite a bit lately.
 

Awesmic

Well-Known Member
Standard Donor
Point taken. Even if you try to correct guys like this, they are still going to be completely clueless and try to support their own uneducated opinions about a game that they don't really play on any consistent basis. "2D Combo-Fighter" my ass. While combos do play a very important role for getting big damage (and are very necessary, especially as far as KOFXIV is concerned), they don't completely dictate the flow of the match. Anybody who actually believes in that sort of thing is a complete moron. Another thing I find funny is when a ignorant or unknowledgeable player tries to argue with a more experienced player about how high-level game play really works, while still managing to give shallow or uneducated opinions of the said game. That is something that has been bothering me quite a bit lately.
If you think Argentus is bad at debates, you haven't seen me try. You'd want me banned within two posts.

Trust me, you're way better off.
 

GreatDarkHero

This is frame advantage
Premium Donor
I did a short summary of that vid on SRK.

Analysis and Review: Geese Howard
* This costume will cause Geese's voice to double, making him sound like some sort of devil, hence what the name "Nightmare Geese" implies.
* Repuuken works much like how it would for EX Geese in KOF98.
QCF+A will have Geese project a ground ki burst that travels forward.
QCF+C Double Repuuken will cause Geese to project a short range ki burst which negates other regular projectile. Then quickly creates a bigger blast in its place which will travel a bit faster and theoretical punish another characters bad projectile attempt. Very useful in some combos or for initiating an offensive maneuver.
* Shippuken is a projectile that will cause Geese to propel backwards out from the air. This can bepunished when used incorrectly but it will augment Geese's ability to conduct forms of projectile zoning.
* Possesses a new overhead striking move that resembles Heihachi's df1+2 from Tekken. Geese will turn while stepping forward to crush the opponent.
* st.D appears to be a good button for killing hops or hyper hops.
* Retains OTG throw.
* Has another new command move that looks like Heihachi's d3 from Tekken. Geese will step forward to perform a violent overhead kick. Hard knockdown allowing for OTG throw follow up.
* st.C seems to have good range as expected.
* The new overhead punch can apparently cancel into DM.
* Has a new DM which involes Geese launching a bigger Repuuken at the opponent. Much to the surprise of multiple players, it also has OTG properties. Geese seems to have quite a few methods of getting extra guaranteed damage. Which is somethimg that I strongly advocate for those who like winning.
 

CFW

Well-Known Member
Is Nightmare Geese a separate character, or just a skin?

edit: nevermind

hope to see some costumes for other characters from maximum impact... or maybe characters:)
 

Russian-chiropractic19

Well-Known Member
Standard Donor
Is Nightmare Geese a separate character, or just a skin?

edit: nevermind

hope to see some costumes for other characters from maximum impact... or maybe characters:)

well if they really want to improve their 3D skills this is certainly the way to do it.
 

VirtuaKazama

Well-Known Member
Standard Donor
News Team
Is Nightmare Geese a separate character, or just a skin?

edit: nevermind

hope to see some costumes for other characters from maximum impact... or maybe characters:)
He's both. Hence why characters like him, for example, are known as EX characters. Iori, Kyo, and Takuma had them back in KOF13.
 

d3v

Well-Known Member
He's both. Hence why characters like him, for example, are known as EX characters. Iori, Kyo, and Takuma had them back in KOF13.
This is wrong.

Nightmare Geese isn't an EX character. He's simply a skin for Geese.

For the record, the EX characters in XIII were totally different characters. EX Kyo was more like NESTS Kyo (basically 2000-2002 version with some stuff from 98) while regular Kyo as his old school shoto-like version similar.

EX Iori on the other hand is Iori with his flames back.
 

VirtuaKazama

Well-Known Member
Standard Donor
News Team
This is wrong.

Nightmare Geese isn't an EX character. He's simply a skin for Geese.

For the record, the EX characters in XIII were totally different characters. EX Kyo was more like NESTS Kyo (basically 2000-2002 version with some stuff from 98) while regular Kyo as his old school shoto-like version similar.

EX Iori on the other hand is Iori with his flames back.
Hmm. I see. So technically he's just an alternate costume for Geese. But is his gameplay different or the same as Geese?
 

GreatDarkHero

This is frame advantage
Premium Donor
Ah... So Geese's Raging Storm is neither the claw version or the cage version. It is an "actual" storm. Splendid. Abdolutely splendid.
 
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