No thanks to the old story mode unless they make the sense of the cutscenes and not make everything seem so disorganized. A big flaw of old DOA games is that the story mode and story in general was really messy and disorganized and it was hard to gauge what was really going on unless you read the game manual. Dimensions Chronicles mode did a good job making the plot more organized and showing who won what battle and what truly happened during the events.... only gripe was Hayabusa interfering with Kasumi and Ayane's final fights(Hayate to a degree too since only Ayane beat Genra in DOA3, but it does make more sense that Genra was powerful enough to require a partner to help bring him down) since it makes their epilogues less conclusive and personal
I hope in DOA6 they allow a costume editor for the story mode like Street Fighter 5 has so we can choose what everyone wears instead of being limited to what the devs have them wear.
Also make Tag intros, character intros and Tag winposes viewable in Movie mode, and make Tag lose poses where both the partners are shown but only show the beginning of the last person who lost
I hope in DOA6 they allow a costume editor for the story mode like Street Fighter 5 has so we can choose what everyone wears instead of being limited to what the devs have them wear.
Also make Tag intros, character intros and Tag winposes viewable in Movie mode, and make Tag lose poses where both the partners are shown but only show the beginning of the last person who lost