66H+K is pretty much useless now, sadly. You can’t follow up w/ it after 6P+KP, due to the hit box being smaller than it was in DOA5.
Wait, really? Interesting.She definitely has some outside of fatal rush. I just didn't have time to go through all of her movelist. I got one when my opponent tried to hold the last p of 6ppp, but guessed wrong.
This is actually good. She doesn't play the same, really. I wish she had more moves (especially a follow-up for 66K+H).
I tried her command training and she feels so weird now. DOA4’s PP2KP is still gone, and now her 33P string is only accesible from bokuho duck. Those were my most important moves in doa4 and 5 respectively so I have no clue what to do with her now, lol
Yep! I love using it.Helena may change after the day one patch, but this is what I noticed from the Deluxe Demo (all tested on mid-weight):
214P+K bounds now. You can follow up with 6P4P > 4PK > 6P+K.
It's going to be fun abusing this move. That and 236P, since it crushes highs.BKO P+K has surprising range. Might be useful for catching opponents off guard when they approach you from a distance.
I REALLY wish this was a bound move...44PPP has no special properties. Not sure how useful this is now.
I'd probably only use this to crush certain high strings. Outside of that, this move is useless right now.33P is 3 frames slower than Helena's now BKO 22P. It's -10 on block so it's somewhat risky to throw out.
Overall: I really hope she gets some additional changes to help improve her.
XCal posted some stuff.
Ouch. Hopefully that gets fixed w/ the day-one patch.Anyone notice anything interesting? That side step at 16:16 was kind of suspect :/
Ouch. Hopefully that gets fixed w/ the day-one patch.
Bokuho sidestep? Wait wait wait. Is there a way to do a sidestep from Bokuho? Wow, I must have missed it when I played with her in the demo :O- Don't know if this would be crazy, but I would like her to have the option to throw from her BKO's sidestep (similar to her backturned throw).
Why are you saying moves after teishitsu are useless? They seem ok to me. P+K is a bit slow maybe, but can still catch the opponents in counters and maybe do a combo/juggle if you surprise them mid-combo or end-combo by avoiding their blows with Teishitsu.Any decent helena player is gonna notice quick she got nerfed hard in 6 check her frames her old 33p4p out of bokuho is only usable after your in bokuho after you 22 that moves is useless now i would say shes low tier now those 2 moves out of her bokuho 22 are just useless now dont know why they would nerf her she was fine in 5 only noobs complained about her but good players knew she wasnt broken she had no garantueeds whatsoever and was purely based on her mixup wich ofc was great but you can poke with any charactere if you know how lol and alot of characteres have decent mixups plus her 22 out of bokuho already got nerfed when 5 came out idc anymore tbh i dont like 6 at all played it an got proven right that 6 is shit they finally killed the series for me and no it has nothing to do with helena i play multiple characteres beside her the game is just not fun for me