You know thats a mk vs dc style mini-game, and you know that things can essentially be turned around on the attacker as per team ninjas own words months ago.
Thats all you should need to know to understand its an incredibly bad idea, because it totally usurps the idea of setting up an attack and getting payed off for it actually landing.
Essentially, first i had to position you. Then I had to get you into a deep stun without getting countered. Then I had get my powerblow off without getting countered. Then I had to win the mini-game without getting it reversed on me.
Does that sound anything like how a good game should operate?
Minigame raises alarm bells/red flags for sure.
We still don't know, though, how much damage the powerblow did to start with, and if it does need a deep stun setup. I think we can agree positioning is required without much debate.
If the powerblow itself before the falling minigame is a strong damage reward, and the minigame is only to decide who has advantage when you land (but not significant change to damage) it would preserve the risk/reward balance.
If its just a mini tussle to decide who takes a little extra damage, I don't know until we find out if the mingame is any good.
Damage and recovery are still unknowns. These new screenshots still don't have energy bars. So were people playing the demo just fighting without energy bars?
Still so much info needed.