The official Virtua Fighter 5: Final Showdown thread

DestructionBomb

Well-Known Member
Standard Donor
New VF looks amazing. A lot of stuff needs work obviously, but the animation looks stylish and the realistic tone I am seeing seems right. I’ll be playing this day 1.

Likely due to promoting it as a tech demo. None of it is Akira's move style, and the animation intro from shirtless Akira is from Yakuza 3 Kiryu's but repurposed from what I heard.

It looks like it's using the new & improved DE (Dragon Engine), which I think Like a Pirate Hawaii might also be using.
 

Derock

Well-Known Member
Likely due to promoting it as a tech demo. None of it is Akira's move style, and the animation intro from shirtless Akira is from Yakuza 3 Kiryu's but repurposed from what I heard.

It looks like it's using the new & improved DE (Dragon Engine), which I think Like a Pirate Hawaii might also be using.
Yeah, it's more of a choreograph fight scene shown for a movie. Both "Akira" models weren't even using Bajiquan moves and plus, what happened to his "master robes" costume? We now have shirtless karate and homeless rags costumes for him now.
 

inochinagi

Well-Known Member
Standard Donor
Yeah the grain of salt here is that this is basically a concept, we don't know how much of this will be in the final game and I hope releasing this clip doesn't come back to haunt them if things don't turn out as good or better than this. But personally, I just like to see what their ambition is and what they want this game to be, this is a huge upgrade from the last VF clearly in so many ways, hitting someone into crates like that is something more from DOA than anything we've ever seen from VF, and the stage they decide to show off first is also more like something we've seen from DOA and at best VF3tb. They want realistic fighting in realistic environments. The gameplay may end up looking nothing like in the concept but at least we know they're trying to be the devs that finally give the FG genre its long awaited kick in the rear.

Also now we can clearly see the HUD as it looks so far and I don't see anything like meter, thankfully. The square boxes might really just have to do with rounds.
 
Last edited:

KasumiLover

SovereignKnight_
Premium Donor
I don't think the choreo fight will be how the game will fully be, I think it's more just a teaser to show how the animations will be like but in a quick almost movie like sequence, I wouldn't be surprised if they branch out and have made guarding different for specific attacks instead of the standard universal guards most fighters have now and I definitely wouldn't be surprised if parrying is much like that too if two players are able to parry each other back to back until one of them mixes up and uses something like a throw or different hit level.

If the damage is gonna be that heavy from breakables, I think that means walls and environmental objects are going to be even more dangerous this time around, VF has never really lately utilized stuff like that aside from walls so I think they're going all out to ensure it fits the game while making the damage as satisfying as the juggles and wall splat combos.

Also idk, I feel the outfits worn are more an ode to previous versions of the characters, Stella with the wavy hair reminds me of Sarah's VF art from the remix, same with Akira, his look reminds me of that unused model he had back then where he was shirtless and didn't have a headband iirc. I imagine they're trying to distance away from their more basic designs they had prior and are trying to give them all something fresh since most of the cast's looks have stayed the same since VF4 aside from a few revisions like hair, etc. Changing their looks up will help them stand out next to the current updated looks that T8 and SF6 have given their fighters, and even more since I'm sure they're going to have even stronger visuals than the current fighters out now have.
 

KasumiLover

SovereignKnight_
Premium Donor
14 more days! I wonder if they're gonna continue adding more dlc and updates to the game when it drops or if they'll slow it down with VF6 slowly shaping up? I hope they'd support both since I'm sure people will still play VF5 REVO long after 6 comes out if they aren't feeling the mechanics initially
 

DestructionBomb

Well-Known Member
Standard Donor
14 more days! I wonder if they're gonna continue adding more dlc and updates to the game when it drops or if they'll slow it down with VF6 slowly shaping up? I hope they'd support both since I'm sure people will still play VF5 REVO long after 6 comes out if they aren't feeling the mechanics initially

Personally I can't wait for VF6 ahaha. Nothing against VF5Revo since I enjoy the heck out of it (especially on release)! but a VF6 is definitely long overdue \o/.


New Sega video:
 
Last edited:

inochinagi

Well-Known Member
Standard Donor
14 more days! I wonder if they're gonna continue adding more dlc and updates to the game when it drops or if they'll slow it down with VF6 slowly shaping up? I hope they'd support both since I'm sure people will still play VF5 REVO long after 6 comes out if they aren't feeling the mechanics initially

Well that's the impression I got from the VF Direct at least. They showed that they have someone heading the new VF development and then also someone else heading the "legacy VF development", referring to VF5US and REVO (at least just those two so far for now) and I guess a focus on E-sports, which has to mean they each have their own teams (or maybe there's some overlap between both teams despite them being lead by two different people). I'm hoping that legacy team will also eventually get around to porting VF3tb Online from arcade to worldwide console releases, it just seems inevitable. VF6 still seems a relatively long way off though so maybe the legacy team will be done everything they can do by the time it releases, who knows.
 

Radiance

Well-Known Member
Personally I can't wait for VF6 ahaha. Nothing against VF5Revo since I enjoy the heck out of it (especially on release)! but a VF6 is definitely long overdue \o/.


New Sega video:

Same, although I'm heavily playing VF5Revo (Ultimate showdown), I'm stoked about seeing old characters within their new engine. It's only been a month, and I'm dying for new VF6 news, trailers, etc.. Hoping El Blaze makes a return.
 

NightAntilli

Well-Known Member
Same, although I'm heavily playing VF5Revo (Ultimate showdown), I'm stoked about seeing old characters within their new engine. It's only been a month, and I'm dying for new VF6 news, trailers, etc.. Hoping El Blaze makes a return.
There's no reason he wouldn't. VF doesn't have a track record of leaving characters out or dropping them in sequels. This can obviously change, but I doubt it.

What I am hoping for is a Tai Chi Quan character. But I doubt that's going to happen.
 

DestructionBomb

Well-Known Member
Standard Donor
There's no reason he wouldn't. VF doesn't have a track record of leaving characters out or dropping them in sequels. This can obviously change, but I doubt it.

What I am hoping for is a Tai Chi Quan character. But I doubt that's going to happen.

It's possible. VF hasn't had new characters in a while, VF6 could drop in 1-3 new characters.
 

inochinagi

Well-Known Member
Standard Donor
Isn't Stella already technically a new character? And since she looks like she's got Sarah's moves, that might mean she won't be back...
 

DestructionBomb

Well-Known Member
Standard Donor
Isn't Stella already technically a new character? And since she looks like she's got Sarah's moves, that might mean she won't be back...

Yeah, but typically someone entirely new with an entirely new moveset. And VF doesn't have a Tai Chi Quan I think.

- Phase 4 in DOA is using the same exact Kasumi model, with a slightly new and altered movekit, but she's still a Kasumi coat paint by design so not this.
- Honoka in DOA is a new character entirely, but the movekit is only using moves already built into the game so not this either.

So someone that is neither of those two characters / (aka Mila, Rig, Nico etc.)
 

Derock

Well-Known Member
Apologies for the triple posting, but I'm going to talk about the 30th Anniversary Music Collection, a major reason to why I bought the Deluxe edition on Steam. (And this sucker took awhile to download...)

Exclude Burning Soul and Don't Think, Feel (both have different versions), there are unreleased tracks that were made, especially from Virtua Fighter 2, which had me curious.

Those tracks are... the Arcade music from the Model 2 board! Basically, that told me that SEGA AM2 had made 3 different original versions of VF2. Why I said 3 versions? The original album of VF2 music were in super higher-quality (higher bass, tremble and drums and using the SFX and VAs within the music), in contrast to the console version release, later released a year later in the Virtua Fighter 1 and 2 double album and used as of right now.

From what I can tell you, the "unreleased" tracks are rough. Best example is Pai's theme, Star of Hong Kong: right at the beginning of the track, there's a thunderclap sound used unliked its console version. The tracks are similar to what Team Ninja released for Dead or Alive 1 album when it first came out: rough as hell! The Saturn version didn't even have an official CD release until many years later when Dead or Alive Ultimate came out. Note: however, the PSX version did got a CD release but majority of the tracks were different, i.e. Zack and Jann Lee and some have extensions: Tina.

Interesting enough, SEGA did NOT add the 16-32 bit music of Virtua Fighter (32X) and the ill-fated Virtua Fighter 2 (Genesis) into this collection. Unlike others did like Capcom, for somehow out of the blue, released albums of the SNES and Genesis music of Street Fighter II (all of them: WW, Turbo, Special Championship Edition and Super, and yes, the Genesis version of SSF2 included) a couple of years ago. Now I said that because the VF2 intro song, "Begin New Challenge" has 2 different versions combined as one track: one was a MIDI version, which suspiciously sounded almost like the Genesis version and another rock-based beta of it.

Also included were 3 exclusive tracks from the Japanese VF2 PS2 version that never had a CD release, the VF.TV music, a couple of more beta tracks for VF3 (although, they didn't add the beta version of Pai's theme, there were 2 different versions: one from the Model 3 tech demo and from the prototype video with the different costumes for Pai and Aoi) and VF4. Virtua Quest music was also added.

My only gripe is that they also should had added in Dancing Shadows album (VF2 image songs) and the VF3 On the Vocal.
 

inochinagi

Well-Known Member
Standard Donor

Virtua Fighter doesn’t intend to compete with other popular fighting game franchises, but rather stand out as its own genre, according to dev​

With the launch of Virtua Fighter 5 R.E.V.O. on Steam and the recent announcement of a brand-new mainline entry, Sega is gearing up for a much-needed reboot of its influential Virtua Fighter franchise. But with the resurgence of fighting games lately, how will the series distinguish itself from its big competitors? AUTOMATON asked Seiji Aoki, producer of Sega’s Legacy Virtua Fighter Project.

The fifth entry in the Virtua Fighter series is now finally playable on PC, with the addition rollback netcode and some long-awaited balance adjustments to suit the needs of modern players. Not only that, but a completely new entry to the series, tentatively titled New Virtua Fighter Project, is currently being developed by Like a Dragon developer RGG Studio. The small pre-alpha build preview we got to see not long ago showcased exactly the kind of technical and realistic feel VF fans have come to love and expect from a new entry, further fueling the excitement.
On the other hand, with its modern revival, Virtua Fighter is bound to be compared to other big franchises in the genre more than ever. Aoki has an interesting response to this, emphasizing that “the first Virtua Fighter wasn’t created as a fighting game. It was developed as part of a realistic human body simulation.” These unique roots are part of what makes Virtua Fighter “distinct from today’s fighting game scene and genre,” which Aoki considers the franchise’s strength.
As such, rather than attempting to catch up with or overtake other fighting games, Virtua Fighter’s goal is to stand tall as a kind of separate genre, Aoki explains. He goes on to mention the series’ characteristic three-button controls, lack of flamboyant special effects and simplicity, which make it easy to pick up.
A characteristic of Virtua Fighter that Aoki considers important and worth expanding upon is how it simultaneously “feels like a fighting game, but also feels different from a fighting game.” On the other hand, he also acknowledges that the developers will have to make sure to properly convey to players exactly what makes Virtua Fighter special compared to its peers.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top