"Now For Business..." General DOA5 Christie Gameplay Discussion

Lei

Member
Jakeiho is not a tool to keep pressure when you understand your mixup you will realize it's there for a reason and it's not for you to just go to when you want a simple mixup to just go to. A faster transition into jakeiho is not needed it's fine how it is honestly.
 

Madian

Active Member
Jakeiho is not a tool to keep pressure when you understand your mixup you will realize it's there for a reason and it's not for you to just go to when you want a simple mixup to just go to. A faster transition into jakeiho is not needed it's fine how it is honestly.

For online play I agree. For the actual game, maybe not a good Jakeiho transition but at least something useful is needed. Maybe we will get lucky and find something cheap with her soon. Who knows.
 

Scornwell

Active Member
Jakeiho is not a tool to keep pressure when you understand your mixup you will realize it's there for a reason and it's not for you to just go to when you want a simple mixup to just go to. A faster transition into jakeiho is not needed it's fine how it is honestly.
I believe you misunderstood me. I was referring to the transition from 6PP into Jakeiho on NH and block, which leaves Christie at a -14. On reaction, this is a free low throw punish...
 

Lei

Member
I believe you misunderstood me. I was referring to the transition from 6PP into Jakeiho on NH and block, which leaves Christie at a -14. On reaction, this is a free low throw punish...

I didn't misunderstand you, I am telling you there is a use for it just not as you are using it.
 

Scornwell

Active Member
I didn't misunderstand you, I am telling you there is a use for it just not as you are using it.
How about you describe how you think I'm using 3pp-JAK wrong and what you believe is the correct way, and we'll discuss it from there.
3pp. Second part (0:08) is on CH stun.
 

Lei

Member
How about you describe how you think I'm using 3pp-JAK wrong and what you believe is the correct way, and we'll discuss it from there.
3pp. Second part (0:08) is on CH stun.

It's not on CH stun that it is unholdable, it is unholdable in sharing stun. To test this accurately with AI put stun holding on fastest mid punch, then put stun escape off, then do 214p and do 3pp
 

Scornwell

Active Member
It's not on CH stun that it is unholdable, it is unholdable in sharing stun. To test this accurately with AI put stun holding on fastest mid punch, then put stun escape off, then do 214p and do 3pp
Ahhhhh, now I think I know what you're talking about. It is true that after 214P, the 3PP is unholdable, and here's why:

3P by itself creates a +38 stun on CH or in a stun (without SE). When you use 214P before the attack, the 3P follow up hits the opponent exactly on the second active frame, turning the +38 into a +39 and making the 2nd P of 3PP unholdable. There's the problem with that, though, and you will notice it if you set the CPU to use 214P 3PP against you. The first 3P has about a 50% rate of whiffing at the extended distance Christie is at after 214P, and if it whiffs while your opponent tries to hold a mid punch, the hold will be buffered during his/her initial hitstun and come out... right when the second P of 3PP would connect

Sorry for the confusion! If you meant something else, then by all means correct me.
 

Lei

Member
Ahhhhh, now I think I know what you're talking about. It is true that after 214P, the 3PP is unholdable, and here's why:

3P by itself creates a +38 stun on CH or in a stun (without SE). When you use 214P before the attack, the 3P follow up hits the opponent exactly on the second active frame, turning the +38 into a +39 and making the 2nd P of 3PP unholdable. There's the problem with that, though, and you will notice it if you set the CPU to use 214P 3PP against you. The first 3P has about a 50% rate of whiffing at the extended distance Christie is at after 214P, and if it whiffs while your opponent tries to hold a mid punch, the hold will be buffered during his/her initial hitstun and come out... right when the second P of 3PP would connect

Sorry for the confusion! If you meant something else, then by all means correct me.

It doesn't work from just 214P it's any stun share, to test with AI do it with ~[p] as well.
The 214p was just an example to test with AI.
the 214P doesn't guarantee a 3PP 214P on shake is +16 I believe, 3PP is i16. It's merely a test example to work with AI.
 
So any tips on baiting to get her 3p+k throw. I usually do it after 2 situations. 1. after I've got them blocking or just plain afraid to attack. 2. or when they are near a wall after a force tech with her 1g+k p combo. I know I run the risk of being low thrown but I try my best to actually use all of her moves to the fullest. Could I do it after her 214p, would that be safer?
 

ILYA✰

Active Member
Now that Christie's 1kp2pk doesnt exist anymore,
Has anyone found good use for 1kp2p?
For sharing stun the stun it leaves is too slow for launch.... Got to practice more with this string..

Ok so the stun allows a 13frame attak to connect.
The only useful setup for me would be to use the string near a wall, then follow with 7k for wall bounce and then follow with any combo... :)
 

Scornwell

Active Member
So any tips on baiting to get her 3p+k throw. I usually do it after 2 situations. 1. after I've got them blocking or just plain afraid to attack. 2. or when they are near a wall after a force tech with her 1g+k p combo. I know I run the risk of being low thrown but I try my best to actually use all of her moves to the fullest. Could I do it after her 214p, would that be safer?
I wouldn't try it after 214p, it only stuns with +25 w/o SEing which gives an opponent plenty of time to react to the 37i it takes to use her Shutai throw after 3p+k. A safer stun to use that throw after would be 7p or 4k on CH. Also, after using her 7k backflip to knockdown, you can roll under a mid wakeup kick, but this one is reeally risky.
 

Scornwell

Active Member
F+KKK leads into a guaranteed force tech with 2F+K P. Tested on all weights.
2/8P+K (JAK) P for a 27 frame follow up right when your opponent stands up. On NH, good stun. On CH, launch and opportunity to do it again.
That's my contribution for today.
 

Lei

Member
So any tips on baiting to get her 3p+k throw. I usually do it after 2 situations. 1. after I've got them blocking or just plain afraid to attack. 2. or when they are near a wall after a force tech with her 1g+k p combo. I know I run the risk of being low thrown but I try my best to actually use all of her moves to the fullest. Could I do it after her 214p, would that be safer?

Throw isnt worth the risk a lot of the time. Its worth it in low force tech setup establishments example is from low launch 2pp,6k jak, 2k. If you establish they are teching immediately to avoid force tech, instead of eating the -1 to -3 then cancel jack into 44throw/p. The throw itself rewards are good, standing reset leaving at +21 and 50 damage but its just too easy to identify a lot of the time.
 

Scornwell

Active Member
Throw isnt worth the risk a lot of the time. Its worth it in low force tech setup establishments example is from low launch 2pp,6k jak, 2k. If you establish they are teching immediately to avoid force tech, instead of eating the -1 to -3 then cancel jack into 44throw/p. The throw itself rewards are good, standing reset leaving at +21 and 50 damage but its just too easy to identify a lot of the time.
...which is such a shame, as the Shutai throw is just short of offering something truly amazing. If only it were an OH, didn't space Christie from her opponent after the throw as much, was slightly more advantageous than +21, or even less unsafe...
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top