Team Ninja wants ideas for next patch!

dramic91

Active Member
How hard would it be to change the online to use a server instead of p2p? I've got an alright connection and can play pretty much anything wirelessly except for this game, which is a damn shame since it's my absolute favorite fighting game. I'd honestly be perfectly fine if this patch was solely used to change from p2p to server.
 

Raansu

Well-Known Member
How hard would it be to change the online to use a server instead of p2p? I've got an alright connection and can play pretty much anything wirelessly except for this game, which is a damn shame since it's my absolute favorite fighting game. I'd honestly be perfectly fine if this patch was solely used to change from p2p to server.

Wont happen, cost too much to do that. Also, get off wireless.
 

IceMage95

Active Member
Here's my list of what I think should be changed or added:
  • fast downed attacks like :2::P: and :2::K: shouldn't keep on connecting if opponent is trying to do :8::h: or :2::h:. I don't know how many times I've been stuck in the downed position by these kinds of attacks.
  • improve the netcode
  • the ability to see the level of someone's internet quality before getting into a match
  • throw-breaking Mila's trademark ground strikes shouldn't put the opponent in a guessing game with Mila
  • reduce the AI difficulty, not just stopping it from holding the first strike
  • ranked tag mode
 

Doug Nguyen

Well-Known Member
Here's my list of what I think should be changed or added:
  • fast downed attacks like :2::P: and :2::K: shouldn't keep on connecting if opponent is trying to do :8::h: or :2::h:. I don't know how many times I've been stuck in the downed position by these kinds of attacks.
  • improve the netcode
  • the ability to see the level of someone's internet quality before getting into a match
  • throw-breaking Mila's trademark ground strikes shouldn't put the opponent in a guessing game with Mila
  • reduce the AI difficulty, not just stopping it from holding the first strike
  • ranked tag mode

Yes please to all of this times 1000!!
 

Chaos

Well-Known Member
This is a pretty good post. The removal of OH as universal throws by simply removing OH properties from obvious OH animation throws is a superstupid flaw that should be corrected. Everyone should have OH throws.
Yes..I definitely agree with you, removing the OH from OH animation is fucking retarded.
 

Omegan Eckhart

Well-Known Member
I do think it's stupid that I get punished for breaking Mila's OH grab. They would need to buff her in other areas if it was nerfed but I think if you manage to break a grab and end up putting yourself in a worse situation for it then that's pretty stupid.

Putting her at 0 instead of + would be fine. It's just dumb that she is being rewarded to screwing up.
 

dawnbringer

Active Member
I do think it's stupid that I get punished for breaking Mila's OH grab. They would need to buff her in other areas if it was nerfed but I think if you manage to break a grab and end up putting yourself in a worse situation for it then that's pretty stupid.

Don't break the grab if you think it will end up worse. Sounds smarter then breaking grab just for the sake of it.

Putting her at 0 instead of + would be fine. It's just dumb that she is being rewarded to screwing up.

If she grabbed you it is you who screwed up, and she is being rewarded for landing a grab.
 

Omegan Eckhart

Well-Known Member
Don't break the grab if you think it will end up worse. Sounds smarter then breaking grab just for the sake of it.

If she grabbed you it is you who screwed up, and she is being rewarded for landing a grab.

#1 Okay when the best option is to not bother breaking a grab then it's stupid.
#2 No when she landed the grab she was rewarded for me making a mistake, when I break the grab mid string because I timed the grab break better than she did then I'm being punished for playing well and she is being rewarded for screwing up
 

Raansu

Well-Known Member
I'd give up the 50/50 if they took away your 3 chances at breaking it. It's one or the other here. As it is, it is WAY to easy to throw break that tackle, and you get 3 chances out of it. It's a core part of her game, so right now she needs that advantage if you throw break. If you want the 50/50 gone then make it so you only get one chance to throw break.

It shouldn't be the only throw break the leave the aggresor at advantage.

It isn't. Bayman is at frame advantage when you throw break his 3 part OH.
 

dawnbringer

Active Member
#1 Okay when the best option is to not bother breaking a grab then it stupid.

I think it is not always the best option. In some situations it may be useful. For example, if her ground chain will kill you then you better break it and try to deal with offense.

#2 No when she landed the grab she was rewarded for me making a mistake, when I break the grab mid string because I timed the grab break better than she did then I'm being punished for playing well and she is being rewarded for screwing up

You were put in unfavourable situation. Don't expect to always turn the tides with one correct guess. For example, you block mix-up correctly being pressed in the corner and gain some advantage, but you are not automatically put out of the corner just for blocking right.
 

Mr. T

New Member
Guys not breaking miilas throw is dumb. What you should do is break it and slowly freestep away. Worst case scenario she hits you with a 2p for 3 or so frames of advantage, if she does anything other then 2p you have the advantage! And you can also SS both her other mixups. Infact i'd say the opponent has the advantage over all if you break milas takedown. IF you know her options. No nerf neccisary.

Written on my phone so excuse any typos please.
 

Prince Adon

Best in the World!!!
Premium Donor
You people really should start using your common sense if you're going to make a request. They could have just allowed Mila ground pound not to be breakable at all. That OH is her best tool that makes her good and nothing is wrong with the guessing game imo. Instead of making it unbreakable not only do you get 3 chances to break it, but her leaving you at a disadvantage nothing is guaranteed. Also keep in mind some players will allow you to break it on purpose. Breaking it will leave you at a disadvantage. If they guess wrong and think you'll break it, and you do nothing then you get up for free with no disadvantages.

Even then you can just block and if they do P, or K you'll block those. If they SS then crouch because most likely they're going for another TD. Worse thing is she'll go for her 1P and you can hold that if you're quick enough. Although online she can be a problem. You can blame that on the crappy netcode not the character.
 

Mr. T

New Member
Shadow, free stepping back solves all of this. Really Mila is at a disadvantage on a broken take down if the opponent acts accordingly, Mila is forced to try either low or mid attack. If opponents blocks mid she's at a disadvantage. if Mila goes low at great risk for a counter she's just gaining a couple of frames at a range she can't follow up on. If she does nothing i.e free cancels to a SS or whatever opponent gets a free punish. Milas options on a broken takedown are terrible.
 

IceMage95

Active Member
The problem I have is that even if you do break her grab, if she manages to hit you she's at a significant advantage. Then she's free to do whatever she wants because of that frame advantage. It's not fair to not get rewarded for throw breaking a character. If you were fast enough to throw break her, you shouldn't be put into a guessing game as to what she'll do next.
You people really should start using your common sense if you're going to make a request. They could have just allowed Mila ground pound not to be breakable at all. That OH is her best tool that makes her good and nothing is wrong with the guessing game imo. Instead of making it unbreakable not only do you get 3 chances to break it, but her leaving you at a disadvantage nothing is guaranteed. Also keep in mind some players will allow you to break it on purpose. Breaking it will leave you at a disadvantage. If they guess wrong and think you'll break it, and you do nothing then you get up for free with no disadvantages.

Even then you can just block and if they do P, or K you'll block those. If they SS then crouch because most likely they're going for another TD. Worse thing is she'll go for her 1P and you can hold that if you're quick enough. Although online she can be a problem. You can blame that on the crappy netcode not the character.
But is it fair to not be rewarded for throw breaking her and being put into a guessing game with what she does next? She can do a punch and she's in frame advantage. You're left with only blocking as trying to do anything else results in you getting punished.
Guys not breaking miilas throw is dumb. What you should do is break it and slowly freestep away. Worst case scenario she hits you with a 2p for 3 or so frames of advantage, if she does anything other then 2p you have the advantage! And you can also SS both her other mixups. Infact i'd say the opponent has the advantage over all if you break milas takedown. IF you know her options. No nerf neccisary.

Written on my phone so excuse any typos please.
It's hard to get back because of how Mila is put at such an advantage. She'll just end up hitting you before you are able to move back. The only option is to block which leaves you at a 50/50 chance as she could do a low attack or a high/mid attack.
 

Princess Kasumi

Well-Known Member
Okay, so today I downloaded the DLC Costumes, then i went to fight > training. everytime i press Select+R2 I can't move/controll my character, it happened when i've installed dlc costumes, Is this a bug? and Team Ninja needs to fix this. I can record it if people want me too.
 

Doug Nguyen

Well-Known Member
Shadow, free stepping back solves all of this. Really Mila is at a disadvantage on a broken take down if the opponent acts accordingly, Mila is forced to try either low or mid attack. If opponents blocks mid she's at a disadvantage. if Mila goes low at great risk for a counter she's just gaining a couple of frames at a range she can't follow up on. If she does nothing i.e free cancels to a SS or whatever opponent gets a free punish. Milas options on a broken takedown are terrible.
Correct me if im wrong but isnt Mila at an advantage if she gets her grab broken, which means you have no time to free step back. I personally agree with Omegan, its annoying as hell when Milas constantly uses that take down and she has so many options to execute the grab. I never try to break it because i rather take the damage than get stuck in this loop since she just gains an advantage if you break her grab, and if you block she just does the same damn take down grab. Such an annoying long ass grab too.

I wouldnt mind keeping her at an advantage if she didnt have so many options in the grab but she has so many. OH Standing, mid kick counter, ground, a combo fake out grab. Along with her 3H+K, she gets guaranteed ground throw. Were just lucky she doesnt have an air grab yet. I sometimes get matches where most of the damage (75%) was done by her take down.
 

ErickBello

Active Member
ideas for Team Ninja: Don't listen to Max256Drago.
And about Helena... personally, I prefer her DOA5 version much rather than DOA4. But if you guys are happy with her all-mighty version, it's okay, just add some damage to her moves.
 
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