Omegan Eckhart
Well-Known Member
Her sit down stuns not interacting with the walls is pretty useless. She only gets between +13 and +15 meaning the only attacks that will connect are 9K or 3P. I'd rather they just hit the wall so we can go straight for guaranteed damage seeing as none of her sit down stuns offer any where near enough to land a CB. Now they either hit the wall on the next hit or get a free guess before we can land a guaranteed wall combo. This alteration was made so characters could land new combo's near the wall but Helena doesn't really benefit from this change.Oh yeahhhh, the fact that her sitdown stun doesn't interact with the wall could set up for some nasty shit! I'm ready lol.
Does anybody know what a half hit is? Does it mean that if you end any combo with her little foot poke move instead of it being a solid 10 or 12 hit combo it means the combo will be 10.5 or 12.5 hits? If thats the case, wtf Team Ninja
Half hit means at tip range the hit does half damage.