Allan paris said that half of her parries guarrantee a launch, and the other half at least a hit... Do you know which are which? and what launch or hits are guaranteed when they slow escape?
This is half of them:
Both of her High Holds guarantees Pai 66H+K (launching)
Her Mick Kick hold guarantees Pai
26P+K (launching)
Her Low Kick hold guarantees Pai 33P+K (launching)
Pai's mid punch hold guarantees her nothing but she is at +18 while the opponent is stunned. With this hold I suggest watching how you opponent responds to it and then play accordingly to their responses. I usually have my way when I get this hold but nothing is guaranteed from it.
Pai's Low Punch hold guarantees her nothing as well. She's at +4 and it's best if your opponent's back is to a wall when getting this hold. The pressure is a lot better than when holding a low punch mid floor.
I apologize for any confusion on this for those of you who have read my previous posts on her holds.
Edit: @Tokkosho, I have found another character or at least something buggy in this game. It's when you do something once or twice and then it completely stops working. I have juggles with Kasumi where this happens (it involves the ceiling), Pai has them too. I can turn off the game and come back to it and then it will work again. Only to stop working again after I have done it a couple times.
66H+K will launch after a high kick hold, and then it will start giving a sit-down stun for a 4K launch, and then eventually the opponent will be able to block 66H+K. I have no idea why or how this even works, but it's pretty fucking stupid.
Your opponent also needs to be slow escaping at the fastest point to avoid 66H+K. Anything slower and they are getting launched or put into an unholdable sit-down stun.
So 66H+K is guaranteed but at the same time it isn't, whatever that means (stupid game). I know from playing lower level players to top players, they all get launched after high kick hold by 66H+K. I know for a fact top players SE and not one of them has gotten away from 66H+K on or offline. I do know that that does not mean it is guaranteed and 3K is the go to move whenever 66H+K stops working because 3K is the guaranteed move every time.