What do you think Pai needs?

Allan paris said that half of her parries guarrantee a launch, and the other half at least a hit... Do you know which are which? and what launch or hits are guaranteed when they slow escape?
I don't know exactly what was said or how it was stated, but... Pai gets a guaranteed launcher from her high punch and mid kick holds. Aside from those 2 holds, you can get a guaranteed 3K following her high and low kick holds. The high kick hold follow-up is strict, but doable. I haven't been using Pai for a while, so, this is just from my memory. What I've stated is accurate, but someone else would have to fill in the blanks. I figured I'd post something in response so that you could at least know someone saw your post.

You would probably come out better going into the Pai Q and A thread for those answers. This is more of a discussion thread.
 

HoodsXx

Well-Known Member
Allan paris said that half of her parries guarrantee a launch, and the other half at least a hit... Do you know which are which? and what launch or hits are guaranteed when they slow escape?
Her high hold guarantees a 66KP which nets her a P 66H+K 2PPKK, her mid punch hold guarantees her a hit, whether it be her 3KP string or just doing 6P they both are guaranteed. Her mid kick hold guarantees her a 33P+K, tho I prefer to mix up but that's just me. Her low punch hold guarantees her nothing, and her low kick hold I believe also guarantees her a 66P+K tho I mix up with that one too lol... Hope this helps.
 

Tokkosho

Well-Known Member
Allan paris said that half of her parries guarrantee a launch, and the other half at least a hit... Do you know which are which? and what launch or hits are guaranteed when they slow escape?
sorry for a late response, wanted to see what others would tell yo first. after high punch you do get a guaranteed 66H+K, and after mid AND low kick hold a guaranteed 33P+K launcher, low punch nothing, and high kick you get the 3K, but its pretty strict and doesnt stun or extend a stun so really not worth it for more than pressure/ mind game openings (thats still enuff to be worth something however) but its probably way to much of a hassle to even attempt to do online..
 

Allan Paris

Well-Known Member
Allan paris said that half of her parries guarrantee a launch, and the other half at least a hit... Do you know which are which? and what launch or hits are guaranteed when they slow escape?

This is half of them:
Both of her High Holds guarantees Pai 66H+K (launching)
Her Mick Kick hold guarantees Pai 26P+K (launching)
Her Low Kick hold guarantees Pai 33P+K (launching)

Pai's mid punch hold guarantees her nothing but she is at +18 while the opponent is stunned. With this hold I suggest watching how you opponent responds to it and then play accordingly to their responses. I usually have my way when I get this hold but nothing is guaranteed from it.

Pai's Low Punch hold guarantees her nothing as well. She's at +4 and it's best if your opponent's back is to a wall when getting this hold. The pressure is a lot better than when holding a low punch mid floor.

I apologize for any confusion on this for those of you who have read my previous posts on her holds.

Edit: @Tokkosho, I have found another character or at least something buggy in this game. It's when you do something once or twice and then it completely stops working. I have juggles with Kasumi where this happens (it involves the ceiling), Pai has them too. I can turn off the game and come back to it and then it will work again. Only to stop working again after I have done it a couple times.

66H+K will launch after a high kick hold, and then it will start giving a sit-down stun for a 4K launch, and then eventually the opponent will be able to block 66H+K. I have no idea why or how this even works, but it's pretty fucking stupid.

Your opponent also needs to be slow escaping at the fastest point to avoid 66H+K. Anything slower and they are getting launched or put into an unholdable sit-down stun.

So 66H+K is guaranteed but at the same time it isn't, whatever that means (stupid game). I know from playing lower level players to top players, they all get launched after high kick hold by 66H+K. I know for a fact top players SE and not one of them has gotten away from 66H+K on or offline. I do know that that does not mean it is guaranteed and 3K is the go to move whenever 66H+K stops working because 3K is the guaranteed move every time.
 

synce

Well-Known Member
Just based on my initial impressions from screwing around with Pai and Sarah I feel like Pai is lacking. They need to either buff her counter damage or give her more frame advantage in general. 2p should be +1 on hit, all counters should guarantee something, etc.
 

HoodsXx

Well-Known Member
Just based on my initial impressions from screwing around with Pai and Sarah I feel like Pai is lacking. They need to either buff her counter damage or give her more frame advantage in general. 2p should be +1 on hit, all counters should guarantee something, etc.
Imo I don't think they need to at all as she has A LOT of guaranteed damage. I'll quote one of Allan Paris's info from the tier list discussion in a moment. It'll let you know what she has guaranteed. She's on the premise of top imo. Once you learn what's good with her she can just loop instantaneously.
 

synce

Well-Known Member
Yeah I got a long way to go with her but I'm not overly impressed with what I've seen so far. The best no-stun, no guess, totally guaranteed combo I've come up with so far does 81dmg on CH and requires strict timing for middleweights. Sarah can not only hit harder but gets crazy advantage. I think the upcoming patch will decide who I stick with

Edit: Nevermind I took a closer look at the tier list and combo threads and I'm beginning to see the light. Will post my findings later
 

Tokkosho

Well-Known Member
Just as a modifier to #1. on the list, as is i think only 2 of her holds need adjusting, those being mid punch and high kick. i think mid punch should be the equivalent of 46T, guaranteeing a 6P/3P+K. High kick...well i dont really know, this supposedly guarantees 66H+K , but set on fastest SE i can get it for the life of me (i think i got it on normal hit, but that only puts me at +5 and you have to time it pretty well to get it IIRC)
 

HoodsXx

Well-Known Member
^ Almost no one SE's at fastest tho, so it's guaranteed nonetheless and her low punch hold is the only hold where she can't get anything off of it owo. All of her other holds she can get either something guaranteed or a 6P. And start to mix up. :D -That's what I do anyways-
 

synce

Well-Known Member
Because she's too awesome for DOA obviously. Anyway I still wish her counters were a little buffed in 1.03. Half of them are useless
 

Codemaster92163

Well-Known Member
Not useless, but not much guaranteed from them. Though yes, I agree - her counters could use some work. All of what I want she needs is dwarfed by my deep desire to see her get the old 66H+K back, though. I might tweet TN and ask them to think about giving it back xD doubt it would work, but it's better than sitting here feeling sorry.
 

HoodsXx

Well-Known Member
Personally her counters are fine as they are. I'm still able to mix up the opponent and launch or even go for the grab 64T if they decide to screw up. And -well with the SE glitch as it is now..- If I do 214T 66H+K I can get P+K in and get an automatic CB. So she's still majorly solid. And the 66H+K nerf isn't as bad as it seems once you get use to it really.
 

Vincent Rayne

Active Member
Personally her counters are fine as they are. I'm still able to mix up the opponent and launch or even go for the grab 64T if they decide to screw up. And -well with the SE glitch as it is now..- If I do 214T 66H+K I can get P+K in and get an automatic CB. .
i can't get in that CB off that combo because it takes too long for Pai to turn around. how do you do it?
 

HoodsXx

Well-Known Member
i can't get in that CB off that combo because it takes too long for Pai to turn around. how do you do it?
This is not on HCH btw. And so you'd do 66+K after that grab. Immediately press H and hold it then do P+K. Remember you can't SE. Except for the computer obviously. So it'll work. Just keep trying and you'll get it off.
 

Vincent Rayne

Active Member
This is not on HCH btw. And so you'd do 66+K after that grab. Immediately press H and hold it then do P+K. Remember you can't SE. Except for the computer obviously. So it'll work. Just keep trying and you'll get it off.
yeah. i did it. i thought you meant backturned P+K. so i got it now.
 
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