Ninja Gaiden Thread

Russian-chiropractic19

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i think i tried those online missions once got teamed up with some hispanic guy i couldn't understand with shitty connection.i doubt im ever going to use the online features on a ninja gaiden game
 

CyberEvil

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^ @3:30 kinda funny how NG has better sitdown "stuns" and guard breaks than DoA
NG/B/S did, yes. After that they went to a really shitty system (in my opinion, of course) that sticks you in blockstun without a way to recover besides a dodge that isn't completely invincible and has an annoying amount of recovery. The easiest place to see what I'm talking about is any enemy with a machine gun, the little robots in particular, on Master Ninja. You get locked in place and when the game finally lets you move you take a couple hits at MN level damage scaling. Not fun.

All that said, I still really enjoy the combat system in NG2.
 

Brute

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I'd like to also make a mention that "stuns" don't really exist at all in NG3 (one of it's innumerable flaws). Enemies constantly just charge up their grabs attacks, which can't be interrupted with attacks of your own. Absolute stupidness.

It's interesting to see how you play, gill. Very different style/approach from mine.
 

Brute

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Sorry for the late response to this:
Lunar is the best weapon in the game in NG2, not sure how well it preforms in NBG.
It's hard for me to say because all the weapons in NG2 have their unique areas they excel in. That said, the lunar is definitely one of (if not the) most versatile weapon in the game, in terms of how many situations can be handled with ti effectively.

In NG:B it's much less powerful. Still useful in situations, but actually one of the weaker weapons, imo. True Dragon Sword is easily the most versatile weapon in that game.
 

Russian-chiropractic19

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Sorry for the late response to this:

It's hard for me to say because all the weapons in NG2 have their unique areas they excel in. That said, the lunar is definitely one of (if not the) most versatile weapon in the game, in terms of how many situations can be handled with ti effectively.

In NG:B it's much less powerful. Still useful in situations, but actually one of the weaker weapons, imo. True Dragon Sword is easily the most versatile weapon in that game.

i didnt like it as much in NG2 as NGB actually,in NGB i used it to knock crowds around with its wide sweeps i couldn't help but feel like it got tuned down in that regard.

favorite weapon was the Kusari-gama probably one of the most badass weapons ever in a video game
 

Brute

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The kusari-gama is awesome in that game.

Still, Ryu's movements and techniques most closely mirror his DOA techniques with the Dragon Sword, which is why it will always be the coolest Ninja Gaiden weapon for me, personally.
 

Russian-chiropractic19

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The kusari-gama is awesome in that game.

Still, Ryu's movements and techniques most closely mirror his DOA techniques with the Dragon Sword, which is why it will always be the coolest Ninja Gaiden weapon for me, personally.

i hardly play as Ryu so i wouldnt know although i do recognize his weaponless attacks such as his air kicks,guillotine throw,and of course his Izuna Drop.

i was delighted to see a bit of Bayman made it in there,with the Vigoorian troops(not soldiers) they have his :2::K: kick and if i remember right a few others.
 

Chaos

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Damn.. So it added more stuff but still ended up making it worse..? Wow..
Blame Itagki for his stupid half ass decision :mad:

Sigma introduced a new area, made the Doku cutscene playable with new parts of Hayabusa village playable and Doku a sort of boss in the second level, new enemies, axed the missions from Black, added the dual swords, and made Ninpo the most gimmicky it's ever been in the series. Also had weird loading issues where it would sometimes load mid-combat or at odd times if you moved too fast. Honestly it's the worst version of the first game, with the Vita version being the absolute worst.
Why would they removed the missions? Well thats TN for ya, always make rookie mistakes.

I'd like to also make a mention that "stuns" don't really exist at all in NG3 (one of it's innumerable flaws). Enemies constantly just charge up their grabs attacks, which can't be interrupted with attacks of your own. Absolute stupidness.
WTF?!! o_O I can't imagine how badly they screw up NG3., I'm glad I didn't pre-order it.
 

CyberEvil

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People, stop making me merge posts. There's an edit button for a reason. You can also reply to multiple posts by simply hitting reply on each post. The more you know...


...keeps you from getting a warning.
 

Fiend Busa

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Blame Itagki for his stupid half ass decision :mad:


Why would they removed the missions? Well thats TN for ya, always make rookie mistakes.


WTF?!! o_O I can't imagine how badly they screw up NG3., I'm glad I didn't pre-order it.

Hayasha made NGS/NGS2/NG3

Itagaki made NG/NGB/NG2
 

Russian-chiropractic19

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cant help but wonder how these games would have changed if Itagaki's ideas about them would have switched.he did everything he could to focus on how hard he could make NG1 meanwhile he also did everything he could to focus on the sexual appeal in DOA.in other words would if we have had a fighter as hard as NG it might have been at the top of the food chain unlike now.
 
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