D
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Can you say AWKWARD? I don't even......
Two locked character slots, one for Leon and one for the 14th female. Looks like Tengu will sit this game out as well.
it looks like theres enough space for at least 2 more character portraits to be added if you include the 2 random slots
(OK, correct me if I translated anything wrong)
Your English is good. If I wanted to pick at small things.
This:
-They release a free version so that your friends can try out the game and enjoy with anyone who have bought the full version.
Would be:
-They are releasing a free version. So that your friends can try out the game and enjoy it with anyone who have bought the full version.
I don't see how requiring someone to know specifically what move their opponent will use makes things more random.
PS Store, Basic FREE DOA5U game announced!!
http://www.famitsu.com/news/201306/03034229.html
Basic FREE version:
The basic version of the game will be free on Playstation store.
Kasumi, Ayane, Ryu, Hayate are selectable.
The rest of the cast need to be bought.
All online mode are included in the FREE Version.
Story mode is locked in Free version.
DLC from DOA5 can be read as long as that character is unlocked in DOA5U
Cannot play offline story mode
Each extra character cost 400 Yen
Story mode cost 1500 Yen
Full version and Free version can be played with each other online
Full version:
The full version can read DOA5 save data.
All mode can be played
oh shit this works out perfect for me. download free version and buy Leon as hes the only character i give a shit about and then save 35bucks, shit is some damn good marketing from TN. wonder if its PS3 exclusive
You made an argument that, in theory, demonstrates why a 6-point hold system would not reduce randomness (though it actually would, statistically speaking, though perhaps not by a significant margin. 33% chance of correct guess goes to 16.5% for highs/lows, not taking into account "abnormalities" like low holds crushing highs, HiC throw baiting, string benefits, etc.).Because at the end of the day people will still spam holds. The REAL issue is the frequency of holds being allowed to be used. Reduce the amount of situations holds can be used and you solve a good portion of the counter system creating random situations.
Probably. MS has been stupid with their whole closed network crap so I'd be surprised if they allow TN to do this.
You made an argument that, in theory, demonstrates why a 6-point hold system would not reduce randomness (though it actually would, statistically speaking, though perhaps not by a significant margin. 33% chance of correct guess goes to 16.5% for highs/lows, not taking into account "abnormalities" like low holds crushing highs, HiC throw baiting, string benefits, etc.).
What you did not do is demonstrate how a 6 point system would increase randomness. An entirely random hold guess would still be an entirely random guess in either system. The idea with the 6 point system is it would only beat a smaller amount of options your opponent does (same goes for any move), and thus reduce the chance that the random guess would have a payoff.
Whether the difference that changing the system would cause would actually make a substantial difference is another point. I don't see how 6 points would increase randomness. At most significant impact, it would leave randomness the same, and make it more difficult to use holds effectively.
Closed network? You mean the gold/silver membership thing?
You totally didn't read/understand anything I just wrote. Here's a TL;DR version:Because changing the amount doesn't solve the problem. They can still hold, just now you are going "do I do a high kick or a high punch?" It's still random, the hold is still there. 3 point, 4, point, 6 point, I really don't care which one they use, but at the end of the day they need to make it available less often. The less opportunities you can hold the better. Currently you can essentially just throw out a hold whenever you want, which is stupid.