Curious, do you guys think they should reduce the range of CH 2Ps for specific characters?
For example, Honoka. 2P CH pushes the opponent back but they have the option to space and whiff punish her offense. The moment I get hit by her CH 2P, I just back step and sometimes get a free launch on the character. Thoughts? Honoka will just get CH either way since she has to dash in, dashing-in eliminates your advantage.
Still find it hilariously weird that people called Momiji a legacy character when she's only been in "one" fighting game and not even considered a DOA character by the devs. For all that is holy, that's not what legacy characters mean.