@Shirataki Tsume Along those lines, allowing yourself to be cornered in stages like House and Azuchi.
I say tekken, there's something getting put in a CH crumple state, launched, wall carried, wall splated, hit with a wall combo and losing 50% of my life just cause I got CH once and there wasn't jack I could do about the follow ups
Yep.... Ironically though, those optimal wall carry combos into Stage break extensions... aren't all tat common in Tekken... You rarely see them in Tekken Pro Tournaments. But in DoA everybody's got that Tokyo Double Dangerzone down to a God Damn Formula.
Don't matter, you're probably gunna die either way. I'd say it's a toss-up between dealing with Vanilla Rachel or getting randomly launched in Tekken. Even without the stage break extensions, you can still do stupid amounts of damage in Tekken, especially under rage.
I think almost everyone subbed Vanilla Rachel. The Rachel Classic was jokes lol. First to get hit loses.
Was she really that OP ? All I remember was she could loop back into the Stomp Option Select very Easily.... Kinda like SFV and its Throw Loops.
Except in SF you have options and that only really only applied to being cornered. Rachel had access to her + stomp anywhere if she launched you.