Free Step Dodge

Onryoki
Onryoki
What?
Hold_Junkie93
Hold_Junkie93
Tl;DR Do you find yourself sleeping on certain match ups, not because you're cocky but rather you just unknowingly do it, based on the odds of the match up? I feel like DoA of all games, doesn't handle the balancing of big characters well in terms of speed, and toolset. What makes a grabber so special now if I can do just as much damage for grabbing a hold in 6? Risk/reward.
Hold_Junkie93
Hold_Junkie93
Yes they have OHs for a reason, but it's still them taking most of the risk. Yes, HiCounter damage applies to those big ass throws they have too but I can still space out Tinda and win, I can still do an onslaught of pressure and they have to eat that. Not saying faster characters/the player will be successful every time but grapplers still have that issue of not having good strikes.
Hold_Junkie93
Hold_Junkie93
You just need the right amount of respect and can still win. It is truly your fault if you lose to those characters and the person with a slow character/grappler has to take risks in SOME situations to be successful. They can't play too safe.
Onryoki
Onryoki
No, not really. Every player has a different skill level, matchups do help me on how to deal w a certain character. But I don’t sleep on them simply because my character is faster.
Hold_Junkie93
Hold_Junkie93
Player skill level, yes, everyone has different reactions to situations. It's just that they don't trigger enough concern like Zangief does in SF. There's more mental advantage with 5LR Christie or Helena, like in DoA I'm more concerned about who is playing said character, not so much the character itself. Not sure if that's just good game balance or not. Like basically certain character picks dictate the pace/yomi.
Onryoki
Onryoki
That’s because in DOA it’s more about the player than the character itself. DOA is a very strategic fighter, compared to other fighters.
Hold_Junkie93
Hold_Junkie93
I mean, if a big throw is done to me in DoA, I feel like, "Oh, shit" but it doesn't harm my composure as much since I can go for a stun, get my damage back. There's good back in forth, and that's healthy. You always feel like you have a chance but it isn't handed out freely so much so that you feel like you got robbed. It's good shit.
Camel with 2 thumbs
Camel with 2 thumbs
No, I don't think fast character vs slow character = boring MU, especially in a game that's as player vs player as DOA. Also having the mindset of "Well I play the faster character and I know the MU so this should be ez", that kind of underestimation will have you losing so many games, the gap between fast and slow characters in DOA is not THAT polarizing
T
Toxic901
i disagree lol i get my ass kicked by them. i'm more relaxed fighting chacters i use because i know what they are going to try.
T
Toxic901
i fought a few good tengu players codemaster i think that is his name. i fought him and i barley could land a hit on him.
Hold_Junkie93
Hold_Junkie93
I just think Vf handles the slow characters well bc of the system and 2P, some have armor, etc. Yes, camel, the keyword is, not "THAT". I'm actually defending slow characters and want them to be better despite the advantages they do have. My friend who was top 10 Tina in DoA5, and plays a couple heavies brought it up and I agree. It may sound crazy but they should get 10 frame jabs. DoA should have 2 jabs. 9-10f
Brute
Brute
I mean, as a Tengu player I'm never really in a position where my opponent is slower than me, so I guess I couldn't say.
Camel with 2 thumbs
Camel with 2 thumbs
Bass and Nyo with 10 frame jabs? That'd be broken beyond belief, but I get your logic. If every1 was equipped with 9-10 frame jabs, every1 would have an answer to CQC neutral situations, so it'd definetly level the playing field, but it could easily unbalance it in even a worse way.
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