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Onryoki
Onryoki
Isn’t 4P a mid and high crush?
Yurlungur
Yurlungur
IT'S NOT SUPPOSE TO BE A MID CRUSH
Camel with 2 thumbs
Camel with 2 thumbs
Ayane 4p has mid crush frames and Helena's 6p is not particularly deep so its prone to getting crushed, Bass has the same thing with a lot of his mid punches where ayane 4p (and hayate 4p now that i think about it) just negates those moves. Opt for lows and true mids if ayane 4p is giving you problems, or lab and see which non-true mids will beat her 4p (Bass 6k is good for that)
Yurlungur
Yurlungur
I never had that issue in doa5, NEVER
Camel with 2 thumbs
Camel with 2 thumbs
Lol, ayane 4p crushed mids in doa5 as well.

If the mid is linear enough or doesn't hit deep enough then ayane 4p can crush it, this fact has not changed between games, in fact a lot of moves can do this, (Zack ducking sweep, honoka low leg drop, Nyo 6k, etc) ayane 4p is just one of the better ones since it comes out so fast
Brute
Brute
Ayane's 4P crushing mids happened all the time in DOA5.

Meanwhile, 2P is now used to combat low&mid crush jumping moves, which is hilarious.
Camel with 2 thumbs
Camel with 2 thumbs
But despite being fast it is also super inconsistent,if the spacing is off you can CH 4p like a regular standing move so despite the fact that it can mid crush, it's not a mindless mid crush that you can toss out will nilly, just lab it out and I'm sure you'll find some counter play, if not, you might wanna try a different MU
Force_of_Nature
Force_of_Nature
As good as Ayane's 4P is, the move is NOT braindead against solid opponents. Mash out that shit against someone like Siologica and see how it goes.
Yurlungur
Yurlungur
I never said it was braindead, it's just stupid it went under my 6p when i never had that issue at all in doa5
Brute
Brute
It's not a braindead move, but it is a braindead property for the move. Usually when the mid crush kicks in, it's a "welcome surprise" to the Ayane player, and the times it does work intentionally are situations where it really shouldn't be doing that from a conceptual balance standpoint, which leaves one to question why it has the property to begin with.
Brute
Brute
But it's hardly alone in that regard. Ryu's 3P+K has some mid-crush frames, for christ's sake.
Yurlungur
Yurlungur
ryu's 3p+k doesn't have a reverse mixup after
Raansu
Raansu
Ayane's 4p has crushed mids as far back as DoA2 (I never played doa1++, but it probably did there as well). 4p in 2U was super obnoxious. 98% 2U of Ayane players was literally just 4p and 4T into 4p lol.

Its just one of those stupid things in doa just like Lisa's 1p that goes under practically everything.
Brute
Brute
Both Ryu's 3P+K and Ayane's 4P leave them BT with string follow-ups that can all be neutralized by pressing 2P.
What "reverse mixup" are you talking about?
Yurlungur
Yurlungur
I dunno if it's the online or whatever but hitting ayane out of 4p2k has been more difficult lately and it's annoying
Brute
Brute
Well, I mean if you're on console the entire game is straight-up unplayable due to input lag so literally everything is stupid and broken.
But on PC, a 2P after guarding Ayane's 4P is guaranteed. It interrupts all of her stings and she can't evade or block it.
Camel with 2 thumbs
Camel with 2 thumbs
probably just online,but answer me this, when are they doing it and it's beating you out? are they doing it from disadvantage, from starting distance, from midscreen or all of the above?
Yurlungur
Yurlungur
They're doing it at random times with no rhyme or fucking reason, I know how to deal with it. It's just fucking annoying when someone is -5 and you go for your quickest mid and they do a move go under shit
Brute
Brute
He meant "When do they do it when the mid crush works?" not "When do online Ayanes spam 4P?"
The latter would be "literally every second of every match."
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