Free Step Dodge

KasumiLover
KasumiLover
I feel like some older players get so bothered when younger players are using the new era stuff like social media and streaming to get their stuff out there and they're thriving in the current games and it bothers them since the games and stuff they had back in their prime isn't really popping any more, and that's where I get bitter, angry, and loathsome vibes from
T..J. Bernard
T..J. Bernard
@KasumiLover I think if anything, his delivery was wrong. He probably should've highlighted some good aspects of the arcades and how that built up his community back then, rather than making it an old v. new era. Plus too it's not like all aspects were good. There's benefits to both aspects and there's cons as well.
KasumiLover
KasumiLover
Even with delivery, I feel like he would have gotten the same reaction. No one really cares nowadays about how allegedly harder games were back then and all that arcade stuff, it's a new time and era. Things change and new players will slowly replace the older ones like always, if he misses that maybe he should go to an arcade and do that for himself
T..J. Bernard
T..J. Bernard
The other aspect w/ social media too, I agree. I think that can be a bitter aspect with him. And he has to understand in this era, if you have multiple opportune ways to get paid for doing something you like, you're going to do it. It shouldn't be looked down upon because that can also get players invested.
T..J. Bernard
T..J. Bernard
I don't think he would've gotten the same reaction. Like a vid from either Core-A or an esports youtube talked about green arcade and how they developed killers and such and it highlighted the good aspects of that. I think his delivery was wrong because at the end of it, it just turned to another old v. new, my days are harder, no my days are hard, stuff in which no one gets their point across.
T..J. Bernard
T..J. Bernard
We can talk about hard games and easy games and stuff but that's for another time. And I think in regards to a fighting game it depends on what aspect of whats difficult we're talking about and what is the overall meta of a particular fighting game.
T..J. Bernard
T..J. Bernard
Like talking about hard/easy games rn is the wrong thing to talk about in regards to FG's. Unless a game aims to be dark souls and such, I'm not gonna care a lot about which game is harder. If anything I'm aiming for which game is better. Which game has good content, good online, thriving, updates, good balances, good e-sports, etc. If that's good then regardless of difficulty, one would play.
Hold_Junkie93
Hold_Junkie93
Well, I grew in VF because of old heads from that era and we had ST, 3S, CVS, and KoF heads all around us because we all respected one anothers' games and the unique hurdles. The thing old FGs did best was that you could learn some info (Not so much tech but exp and common sense) in old FGs and win off that. Your knowledge felt more appreciated.
Hold_Junkie93
Hold_Junkie93
Now, the gap between beginner and intermediate is made smaller, not just because info is readily there but also, the mechanics being added are extra and legacy skill is being thrown out the window by changing the games too much at their core when they had unique systems. Every FG trying to appease to everyone but the core of that franchise. Executional skill depends on the character to me.
KasumiLover
KasumiLover
I don't necessarily believe skill gap is being made as small as people are saying, even in older games beginner players can beat better players if they mash or use characters that are obnoxious like now, it's always been that way. I feel if a game is made easier, if anything the more advanced player should treat it as a cakewalk but they get mad when they lose to players they feel are weaker
Hold_Junkie93
Hold_Junkie93
I think to a degree, older games were easier to win in but harder to master, so, you felt like there was extra layers to the pie. Now, it's all the tech is just there and it's harder to stand out and win with fundamentals alone. A lot of games are scared to have mixup nowadays. I even felt this 10 years ago with SF4. I can use somelone like Makoto and people get confused AF.
KasumiLover
KasumiLover
Tbh I,never felt that way tbh, I feel all games have their difficulty and hard to master stuff but frame changes and such make you play different. Mix ups idk about since it varies on characters, like Kasumi has unsafe mix ups while Marie and other characters have lows to mids and such that are safe xD
Hold_Junkie93
Hold_Junkie93
I miss being able to learn in my own way and because of this, you had players that use the same char but in different playstyles. I think newer FGs ignore slight in differences playstyles BECAUSE everything is all out there, we look like clones of one another. I think it encouraged people to get good faster or at all.
Hold_Junkie93
Hold_Junkie93
Now, it's a, "I'm good now or I will quit this game" since no one feels attached to a game the same way, it's all trendy and the games that are popular feel fake and forced. Games that get a rollback update like KoF2k2 and GGXX feel fake when people try them now because we all know that the people that will play it will be trash or stop playing because it's TOO hard to even do basic stuff then, unlike now.
Hold_Junkie93
Hold_Junkie93
Tokido just said this, “It was super easy to win in the past. CVS2 or even the beginning of SFIV. I beat one of the best player using only one button in SamSho. Games were broken, huge gap between strong and weak characters, not that many people really work hard to win tournament back then”
Force_of_Nature
Force_of_Nature
I can understand Valle's stance, however, to put things in perspective, we're in an era now where the arcade scene is now irrelevant unless you live in Japan where arcade scenes can still strive. Online multiplayer has replaced the arcade scene (for better or worse, please buff netcode...), along with games having in-game frame data details, and a wealth of game data online in general.
Force_of_Nature
Force_of_Nature
However, I'm on the fence about fighting games being easier in general. Execution requirements are a lot easier now than with games from gen. 6 (PS2/GC/XB) or earlier, however, actually beating someone genuinely better than you isn't really easier. Especially if the better player's fundamentals are stalwart. I.e. The better players still win more often on average anyway.
Force_of_Nature
Force_of_Nature
Note also that, although FG's are mechanically easier to play now than in gen. 6, compared to most game genres, FG's are still on average more complex and harder to play properly. Even in something like SCVI, people can be confused as fuck in how to play it properly.
Force_of_Nature
Force_of_Nature
In my experience, this generation (gen. 8), my issue has moreso been with too much innate input lag than with games being "dumbed down". TTT2 for instance plays so much smoother than T7 or DOA5LR vs. DOA6, etc. The input lag of gen 8 games is painful (though is better on PC versions). This lag is what helps out weaker players to an extent.
DestructionBomb
DestructionBomb
Oof, grassroots talks lel. While I can understand most bits from Alex Valle with the exception of one thing. There are some things that you can be a boomer of, while there are some things you cannot be a boomer of.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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