Sigma 2's answer to balance was to decrease enemy numbers but give them more health, looks good on paper but when I land a full blown Izuna drop on a ninja with a lvl 3 Dragon Sword and they just spring right back up, something has gone terribly wrong
What 3D fighters have played that have a sizeable amount of polarizing match ups? Only ones that comes to mind are the 3D era MK games but surely there's more
Welp, Strive might not be the best fighting game, but it gave the casuals absolutely nothing to complain about so they had to play it, which is noteworthy in it's own right
ugh, I swear half the time I make 1v1 lobbies I get ppl who quit back to character select between every single game, like bruh the whole point of a versus lobby is to have quick snappy back 2 back matches, da fuc is you doin'!?
Me failing a low throw punish in 2013: w/e Bro, it's online! this guys a scrub anyway! see me offline with that bullshit! that would never work in set where it mattered!
Me failing a low throw punish today: ah, I missed the punish, oh well...
really blows me that you can't switch weapons in NG3RE trials; like what if I want to use the Lunar Staff for regular grunts and then switch to Dragon Sword for the final boss? game's like "nope, git gud with one or the other scrub"
Welp, looks like NRS is officially done with MK11, which means we gotta wait for an Injustice 3 AND the next gen Marvel fighter b4 there's even talk of another mainline MK title
"You don't ever have to get good at a fighting game' -Jiyuna 2021
TELL 'EM! hell there are fighting games that I love like Arcana Heart, Smash, Koihime Enbu; been playing them for years and I'm still trash at them, AND THAT'S OKAY!
Been messing around with Ryu lately, and I find that he has the same issue as Nyo where all his best neutral tool are locked behind a stance, which imo makes playing the mid range with him very annoying