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  1. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Unequal options help, sure, but there's more than just damage as a way to make that inequality. To be completely honest, mindgames after hit confirmations just make for a messy game.
  2. AKNova7

    Dead Or Alive 5 E3 Build Experience

    For the first part, that's what I said when I mentioned adding solid guarantees to the game as a prerequisite for making this type of damage correct. I mean, sure, I understand that the awfulness of the game is what creates this need for high damage in the first place, but aren't we trying to...
  3. AKNova7

    Dead Or Alive 5 E3 Build Experience

    ...Did I type that wrong? Here's what I MEANT, I probably just explained it poorly. Typical Maximum Non-Wall Juggle: 33%-37% Typical Maximum Wallsplat/Normal Danger Zone: 37%-49% Typical Maximum Danger Zone Relaunch Juggle: 50-60% I'm an advocate of low-moderate damage, not high damage, lol...
  4. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Sitdown Stuns and CB's only exist as a byproduct of the fail of an excuse of a stun system that DOA has in general. What the game should really be is stuns (which aren't stuns, but staggers) on specific moves, and the metagame based around your pokes, your combo starters, your defense, your...
  5. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Deserved, yes. Entertaining, no. While being a competitive fighting game is the most important, yes, the entertainment value from watching the game is important from a business perspective. Keep in mind, in UMVC 3, they have TOD's, but if you think about it, since you have 3 characters, it's...
  6. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Doesn't matter what he said they said. On the cusp of expandability like Team Ninja is, money talks more than anything. You just have to speak their language. And while I don't agree with you about the sit-down needing SE removed, something needs to be done. In my opinion, what needs to...
  7. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Timeout. 50-55% should be absolute max damage in this game, and that should include a danger zone relaunch. They probably added slow escape to sit-downs to aid the characters without currently highlighted sit-down setups.
  8. AKNova7

    Dead Or Alive 5 E3 Build Experience

    I don't know the limits, but SC patch 1.02 changed over 200 move properties, if I remember correctly. Which, considering how small the DOA metagame could be, it'd probably be much easier to patch this game, since, if I'm correct, stuns are universal in operation, just modified by type and...
  9. AKNova7

    Dead Or Alive 5 E3 Build Experience

    What doesn't make sense is how sometimes he agrees with me, but doesn't agree with you guys the times we are trying to do exactly the same thing with slightly different methods. I've never understood that. But, seriously, if we're going to make a thread to put all these ideas together, the...
  10. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Well, technically I'm a vet too, as far as playing the game, but I argue with you guys too. But that's probably because where I come from is a Semi-Competitive perspective (as far as taking the game very seriously, but not going to tournaments.) Being in the middle I saw a little bit too much of...
  11. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Which is why I gave them to you in tiers, lol. Best ideas first on the solutions. When I give ideas in two parts like that, most of the time my best ideas in my opinion come first, unless I just hadn't thought of something at the time I mentioned it. #1 is definitely the one to go with as far as...
  12. AKNova7

    Dead Or Alive 5 E3 Build Experience

    My other way to possibly fix this problem about which hold is which is that instead of having very different animations by levels to differentiate the hold, there could be something else that differentiates the hold. Now, I don't think this is as good of a suggestion for DOA, because it clashes...
  13. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Alright, then, two suggestions here to start, though I have more. I feel you could either: A) Have the character lean slightly forward, and extend their hands downward, both palms up, with the hand placement being around the knee. This would be considered a standing movement, because they're...
  14. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Let me ask you this, then. What do you find the biggest clue to separating a high hold and a mid hold? As in what do you find the easiest way to tell the difference? I'm asking, because I have multiple ideas with how to fix this? Because, I'm serious, ducking highs with low holds is the...
  15. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Oh boy. I see some serious trainwreck reading that list. Maybe that was because it looks like the list was started around Alpha Demo time, but, boy, I see so many problems being addressed after they've already been fixed by something it's almost hilarious. I'd almost say there's a need for a...
  16. AKNova7

    Dead Or Alive 5 E3 Build Experience

    While that's true, and I'd probably do my own thing, we can't just let DOA fall into Manny's hands if he does not. Is there any way that we could possibly create something formal and useful, as a community, that one of you competitive players here could give to Team Ninja to help guide them in...
  17. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Well, of course not. But I know that personally, I have some ideas that are a little different than what the majority of the community wants to do. While I feel the same result would come out of it, I have my own version of it. The reason for me isn't to oppose the majority, but to do what I...
  18. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Personally, I agree. While the game would be stuffy with a good neutral game and that awful stun system, it would be a big step forward process to fix this shenanigans called current DOA. Neutral game improvement should definitely be pushed. At the same time, if it's pushed, we will have to make...
  19. AKNova7

    Dead Or Alive 5 E3 Build Experience

    1. Then, as far as I'm concerned, there needs to be much more Counter Hold damage balancing done. Much, much more. Unless the character is made with no little - no offensive potential whatsoever. 2. I've always thought that was not only something that needed to be fixed, but the stupidest thing...
  20. AKNova7

    Dead Or Alive 5 E3 Build Experience

    Let me ask you something. When it's time to vote, do you ever vote for something just to be in the majority? If you do, you're defeating the entire concept of democracy and compromise. Things aren't this black and white. While something can be exceptional in some cases, it can be lackluster...
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