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  1. rximmortal

    If there are any true Mila players left help me with that !

    Ok i dont know how to delete this tread.Anyway soon i will be post a whole tread about all mila's combos and strategy i know so far . so look forward to it :)
  2. rximmortal

    Mila's 1.0.3 Changes

    If you master the take down punches , you will be a real thread :) , You can make take down after everything actually. For me Mila is not S tier but at least A or A+ is guarantee for her.
  3. rximmortal

    Can you do this combo ? (1 frame link)

    oh yea i remmember it now. Ok i shall test!!!
  4. rximmortal

    Can you do this combo ? (1 frame link)

    whats that ?
  5. rximmortal

    Timing the tackle punches

    fastest way on joystick i found. u hold your finger in the air and: 1st punch - After take down when her knees goes forward you start pressing punch 2nd punch you hold your finger again in the air , the moment you smack your foes face than u start pressing punch 3rd one same as 2nd. This way i...
  6. rximmortal

    Can you do this combo ? (1 frame link)

    So i figured out this combo: 4H+K , 3PP , 3P , P+K , P-P-P. It works on light characters ( ayane for example) So a little frame information: After 3P, you have +23 Frames . You need +24 frames for P+K to connect. So in some situations sometimes I managed to get 1 bonus frame.But i dont know how...
  7. rximmortal

    Need Help (1 frame link)

    I tried it. But from all tests i figured out this. That you can buffer P+K to come in the first frames , but i still dont know how to manage to get the extra 1 frame from 3P , after 3PP. And this 1 extra frame is what i needed.Any suggestions?
  8. rximmortal

    Need Help (1 frame link)

    This combo has nothing to do with recovery , because the foe is hitted in the air. The P+K is 18 frames. You have 23 frames(+1) bonus. +1 mean more time in the air so the link became possible. The problem is how to buffer the P+K or how to Make the 3P to stun for 1 frame more.
  9. rximmortal

    Need Help (1 frame link)

    So hi there again! Tonight while i was in training mode , i managed to make this combo with Mila: 4H+K , 3PP , 3P , P+K , 2Т , P-P-P. So i figured out that this is a 1 frame link , cuz after 3P sometimes the oponent left with 23 frames until recovery , sometimes with 24 frames. So what i ask...
  10. rximmortal

    What does, and doesn't this move beat out?

    when u are laying on the ground face down , You press Throw
  11. rximmortal

    How Not to Play Mila

    Come in PSN , i am waiting :P
  12. rximmortal

    What does, and doesn't this move beat out?

    I use mainly 4H+K as iniciator move. On block you have safe backdash and again 4H+K On hit you know what to do. If you oponent holding block, you iniciate with 66P ( on block , 6T) 66K ( on block 2P, 4KT or 2K) Dash 2H+K. These are the best options for me.
  13. rximmortal

    What does, and doesn't this move beat out?

    You are from usa i guess ? Cuz i didnt see any good mila players around , in eu :(
  14. rximmortal

    What does, and doesn't this move beat out?

    Who ia loki jih :)
  15. rximmortal

    What does, and doesn't this move beat out?

    P+K knock them on the ground only on first hit ( If the oponents is always in counter hit , recovery , he will bounce from the floar). So if you are new player: i will give you some very advance - pro situations dont try to think why they are very good just make them in this way i write :) Use...
  16. rximmortal

    Mila's 1.0.3 Changes

    So my strategy in this patch will be this: Each combo finishing with 3H+K or takedown throw loops until i take off 50-60% of the damage and finish with a combo with 2T , P,P,P
  17. rximmortal

    Mila's 1.0.3 Changes

    So to sumarize Many characters still has Guaranteed CB after Sit down stun ( Mila dosnt). P+K is same as before 1.03 7P is useless as in 1.03
  18. rximmortal

    Bannana_Eater84 losing again!

    banna is pretty good , from my experience the only thing he lacks is good spacing.
  19. rximmortal

    Mila 3H+K as a counter during combo stun.

    So As i saw in training mode. 3H+K , goes in many states: 1.Crouching (evade high) 2.Jumping (evade low) 3.Jumping 4.semi crouch 5.stand So my idea is this. ( Actually it is field tested). If your oponent hits you with a combo and you are in a block stun. If you manage to sense that your oponent...
  20. rximmortal

    The lack-of-stagger-escape glitch poll

    Have i ever judged someone to a game!!! Grow up. Anyway i am out . It is pointless as i stated before .
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