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  1. Saber

    Critique my Momiji

    PPPP and PP6KK~Pis not a juggle to be used. (using 8P, 8K or 66PP/236P to launch) CL1 - use 8P > 6PKK~P instead. CL2 - use 44P > 6PKK~P CL3/CB - use 66K > 6PKK~P Never use jump transitions in neutral unless you want to bait a whiffed response. You will get hit out of it. It's only ever useful...
  2. Saber

    Momiji General Discussion

    After 214PP+K, BT4P bounds at Critical Level 3, if not then it's an extra stun. If your opponent isn't SEing/not SEing enough, it's a very good option. Only downside to the move is that it's not guaranteed (she'd be broken if it were) - it's escapable by one frame, so while it's not guaranteed...
  3. Saber

    Momiji Combo Thread

    Fancy-looking, but not optimized. Tenku Throw > 3P4P > 6PKK~P (or H+K > 6PKK~P) still does more damage and you'll only be -1 if they tech roll, otherwise you can tech them up easily if they still choose to stay there. For the above, 1PK doesn't work because the opponent has invincibility frames...
  4. Saber

    DOA5U PHASE-4 Combo Video

    Uses epic Yuki Kajiura as BGM? I approve. I so incredibly do. Nice combo video, btw.
  5. Saber

    Phase 4 Combo Video Sample by Prince Adon

    Holy shit, 73 NH damage post CB and 70 damage from a NH launcher. That's some insane damage output.
  6. Saber

    Community Poll Game: Characters enjoyability

    Akira - 3 Alpha - 2 Ayane - 4 Bass - 1 Bayman - 1 Brad Wong - 2 Christie - 2 Ein - 2 Eliot - 1 Gen Fu - 1 Hayabusa - 2 Hayate - 4 Helena - 3 Hitomi - 4 Jacky - 1 Jann Lee - 2 Kasumi - 4 Kokoro - 4 Leifang - 3 Leon - 1 Lisa - 1 Marie - 5 Mila - 1 Momiji - 5 NyoTengu - 5 Pai - 5 Phase 4 - 4 Rachel...
  7. Saber

    System DOA5 Ultimate 1.06 Releasing In June

    Can't they just fix button input for ALL characters to be roughly around the same window? It's really annoying how some characters' buffer windows are ridiculously large and some are incredibly strict when it should be standardized across the board.
  8. Saber

    Top10 Moves?

    My top 10, in no particular order. Pretty similar to E-mann's list. :6::P: - 12f mid punch with transition to Rondo - Delayable followups which are SAFE - +22 on Fastest SE. :4::P: - Stuns on NH - Good range - Quick launch followup that is near unreactable - Safe kick followup (both are very...
  9. Saber

    Crushing Wake-up Kicks and Force Teching

    Any move that crushes low will crush wake up kicks provided that they hit mid, and (generally) any true mid that hits the ground and sweeping low will force tech the opponent. And yes, all characters should have some of these options. Eg. Momiji has 66K and her jumps to crush wake ups, while...
  10. Saber

    DW8: Empires announced! And you can HAVE CHILDREN IN A GAME THAT'S SUPPOSED TO BE ABOUT...

    DW8: Empires announced! And you can HAVE CHILDREN IN A GAME THAT'S SUPPOSED TO BE ABOUT CONQUERING CHINA!
  11. Saber

    Momiji General Discussion

    Still in progress. Haven't got time to rearrange everything and rework my points since I've been busy with Marie Rose (:P) but I'll try to finish it up sometime soon. Momiji hasn't changed much in each patch so that should make things easier. 6P+K is of moderate speed (15f high), but if you...
  12. Saber

    Momiji General Discussion

    If Kasumi is using highs a lot, 6P+K. It's an amazing high crush tool and you can start stun-launch which will reverse momentum.
  13. Saber

    Characters Marie Rose Combo and Strategy thread

    Wireless, though it's at full battery. I just hate that goddamn small buffer window. Sobs, I'll try to adjust my timing, then. Thanks for the help, tho. ^_^
  14. Saber

    Characters Marie Rose Combo and Strategy thread

    Does anyone else have an issue where buffering PP6PK during a juggle comes out as PPK instead? Even though the command input is definitely PP6PK, and even shown at the bottom of the screen in Training Mode. It makes me drop a lot of juggles and having to delay the input makes it even worse. On...
  15. Saber

    Playing a character with OH = frame traps galore. I love Marie Rose. <3

    Playing a character with OH = frame traps galore. I love Marie Rose. <3
  16. Saber

    Characters Marie Rose Combo and Strategy thread

    Hitbox. On CL2 and CL3, the opponent is launched too high. Rondo PP's hitbox is too small to detect opponent. Thus, on higher critical levels, you have to delay 4K4~[RONDO]PP.
  17. Saber

    Marie Rose, you're so close to replacing Momiji as my main. SO CLOSE!

    Marie Rose, you're so close to replacing Momiji as my main. SO CLOSE!
  18. Saber

    "Internet Speed"

    Well, well. Though for my region's standards, this is pretty good. It's RM250 which translates to about US$78. Lucky for me, I have unlimited bandwidth.
  19. Saber

    Characters Marie Rose Combo and Strategy thread

    I just bought Marie Rose, and I'm loving her so far. In case you guys haven't noticed: CL1 7K > H+K > KKK isn't the maximum damage juggle (for a simple stun launch) - 48DMG juggle NH On Lightweights, CL1 7K > 4K4~[Rondo]PP > PP6P6K does 55DMG juggle NH On Mids, CL1 7K > 4K > 6PP > PP6PK does 50...
  20. Saber

    Watch_Dogs driving controls and combat is shitty. So so shitty.

    Watch_Dogs driving controls and combat is shitty. So so shitty.
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