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  1. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Leifang is so hard to use, guys. I gotta make reads and press buttons and everything.
  2. StrikerSashi

    Balance DOA6 Wishlist

    I dunno, I just don't get why he needs changes. He's already a good character with no fundamental issues. The only thing I'd change is make his Raijin do more damage so there's a real incentive to use it.
  3. StrikerSashi

    Balance DOA6 Wishlist

    Give him better crushes. Instantly top tier. Crushes are the god of DOA and 3D fighters in general. EDIT: That said, give Eliot a mid faster than 14f first. Hayate's already strong.
  4. StrikerSashi

    Rise of Incarnates

    The basic framework is fine. Gundam games are hella hella popular. It's just really poorly executed. I'm assuming it's their plan to make a Gundam game without dealing with intellectual properties, but they took a huge step back in terms of mechanics. If they just keep the way things worked in...
  5. StrikerSashi

    Rise of Incarnates

    It feels very strange, honestly. It plays like a very bare bones Gundam game. I'm not a fan so far. Hope they make some small system changes to make it feel better.
  6. StrikerSashi

    System Wake-Up Kicks from a Wall Knock Down . . .

    Wouldn't surprise me if it was computer specific. The AI has a few moves that only it can do. As far as I know, it's not possible to wake up kick from that sort of knockdown.
  7. StrikerSashi

    How do you prefer to block?

    Yeah, I'm completely a 2D player and I still prefer holding H in this game. It's less things to deal with.
  8. StrikerSashi

    Toronto, Ontario, Canada

    I think Tuesdays are mostly MTG, Smash Bros, and AE. I tried some Melee a few months ago when I went on a Tuesday. :v I'll be there tomorrow, though, probably.
  9. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Yeah, but I also play both Kokoro and Eliot. :v EDIT: And I only have anti-Christie strategies with Kokoro.
  10. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    C'mon, @Awesmic, tell us how to beat your character.
  11. StrikerSashi

    DOA5U Max Damage Power Launchers

    Probably depends on the number of 66P+K hits? EDIT: I got 125 without wall too. Took like 4 tries, though. :v
  12. StrikerSashi

    "まだまだ^^" The Kokoro Video Thread

    You generally end everything with 66P+K~P+K~P+K. Kokoro midscreen juggles (for light characters) are essentially, "What can I do and still land 66P+K~P+K~P+K?" For lightweights, you can do CB 4P+K K 66P+K~P+K~P+K. Check the juggle section in Bushido's guide. EDIT: And by light, I mean...
  13. StrikerSashi

    Tina Matchup Thread

    Rig's frame advantage relies a lot on forcing you to block highs. Learn his strings and throw out 1P and 44P when you think he'll go for it. He wants to use his strings and his throws aren't that good (even his launch throw barely does higher than the average 12f) so it's not a bad idea to throw...
  14. StrikerSashi

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I would be completely fine with her if she had a fast (15f or so) attack (preferably not high) that left her crouching at around +5 to +13 on hit in stun. The way she is now, I wouldn't say she's bad, but I think I'd rather play any other character. I already decided to play her in my next...
  15. StrikerSashi

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    More stun would return her to her vanilla 5 stun game so that's obviously good. Less stun would make it easier to do throws during stuns. Like if something stunned for 13f or so before slow escape, you can do a throw without delaying. Like Kokoro's 6PP 214T.
  16. StrikerSashi

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    This character would be so much more fun if her stuns were changed to be either shorter or longer. Or if her 2K in stun would stop pushing them away.
  17. StrikerSashi

    Simplified Lei Fang Beginners Guide

    No, I understood what you meant. You think that when I said mixup I meant stun game, but I meant the entry to stun game.
  18. StrikerSashi

    Simplified Lei Fang Beginners Guide

    Well mixups are bad in the sense that it's hard to open someone up and enter stun game. There's no way for Leifang to easily open someone up (outside of bad tick throws) if the opponent just plays defensively. Maybe I should have used the word pressure instead. Once she has them in stun, her...
  19. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Kokoro's H+K depends almost entirely on stance. Open stance, H+K 66P is guaranteed (assuming it's in range) which guarantees further hits. Closed stance, nothing is guaranteed. I just do 46P after it, though. EDIT: H+K 66P 3PP 66P+KP+KP+K for damage option and H+K 66P 4PPPP for reset option...
  20. StrikerSashi

    What Team Ninja Doesn't Want You To Know About Virtua Fighters

    Are you seriously trying to say that walljumps are better than Akira 2P? lol Okay, now I'm done for real.
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