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  1. StrikerSashi

    Pai combos

    By the way, how do you guys time your Ps? I get them fine in training mode, but in real games I'm a bit too slow sometimes. I've mapped a button to Taunt and use that as P and it's been working out better.
  2. StrikerSashi

    Community Poll Game: Characters enjoyability

    Do you guys seriously hate playing as so many characters? That's so weird. Also, maybe my character selection is odd. According to the correlation list, I almost always like playing characters that I statistically shouldn't.
  3. StrikerSashi

    Pai combos

    Damn, I ignore this thread for one month and there's so much cool tech. Good stuff!
  4. StrikerSashi

    Media Leon Infinite Discovered In v1.07

    This is amazing.
  5. StrikerSashi

    DOA5LR "Relax Ayane-chan!" - Ayane Casual Discussion

    What is happening.
  6. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Extremely short stuns on mids and hella slow non-threshold launchers. You end up playing as a shitty grappler.
  7. StrikerSashi

    Characters Phase 4's Gigantic combo thread

    It's just the combo training combo.
  8. StrikerSashi

    I Am The Shadow... The True Self... [General Discussion]

    Just listing launcher, weight class, and stun level should be fine. It's what I did for Leifang juggles and no one complained. :v
  9. StrikerSashi

    I Am The Shadow... The True Self... [General Discussion]

    Well, the thing is, you have to time Eliot's 46P. For all of P4's teleport cancels on first hit (8K, 3P, 1PP, Ground stance K, etc.), you can mash. For 4K, 7K, Air stance K, etc., you can mash. Not to mention that the timing for the mashables are already hella easy. P+K is the only one that you...
  10. StrikerSashi

    I Am The Shadow... The True Self... [General Discussion]

    Okay, I changed my mind, P+K's Chifu Cancel (and string variants) has a weird cancel window and I have to focus to get it in a real match. The rest are still brain dead, though. EDIT: Back in training mode and I've noticed I'm waaay more consistent with it if I hold P+K to cancel. Like...
  11. StrikerSashi

    I Am The Shadow... The True Self... [General Discussion]

    I just got her. Are you guys serious about the teleport timings being hard? It's just Eliot's 46P timing, if not easier. There's at least like a 5f timing window.
  12. StrikerSashi

    Characters Nyotengu changes/gameplay discussion

    You mean like Gen Fu's K after air throw? :v That sure would be dumb.
  13. StrikerSashi

    Community Poll Game: Characters enjoyability

    Akira - 3 Alpha - 1 Ayane - 2 Bass - 4 Bayman - 2 Brad Wong - 1 Christie - 2 Ein - 4 Eliot - 5 Gen Fu - 5 Hayabusa - 2 Hayate - 3 Helena - 3 Hitomi - 4 Jacky - 3 Jann Lee - 3 Kasumi - 2 Kokoro - 3 Leifang - 4 Leon - 4 Lisa - 2 Marie - 3 Mila - 4 Momiji - 3 Pai - 3 Rachel - 5 Rig - 3 Sarah - 4...
  14. StrikerSashi

    I Am The Shadow... The True Self... [General Discussion]

    17 damage 6P, though.
  15. StrikerSashi

    News Version 1.07 (aka: "1.06") Patch Now Available

    Is the patch available for 360 yet? :v I bought the dlc but there's no patch when I last checked,
  16. StrikerSashi

    Does anyone really care about P4? I just want Nyotengu.

    Does anyone really care about P4? I just want Nyotengu.
  17. StrikerSashi

    Characters Nyotengu changes/gameplay discussion

    P+K: 13F (-8) → 11F (-12) It's 2f faster, though.
  18. StrikerSashi

    System Is there a list of need to know system mechanics somewhere?

    Yeah, it's mainly relevant for frame traps. Most moves with hella active frames are slow, linear, running type attacks, so you can usually sidestep, backdash, etc.
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