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  1. StrikerSashi

    DOA5U What Should be Done with the Ground Game?

    Back teaching is invulnerable. Just block. The game doesn't stop when you're on the ground. The problem is that people think they can still attack when they're the on ground. The bigger problem is that the game is in a state where they CAN think that.
  2. StrikerSashi

    DOA5U What Should be Done with the Ground Game?

    I'm fine with invincibility on the ground until you're back on your feet. Just tech roll backwards. The problem I have is with wake up kicks. Why is someone on the ground able to do an attack that has invincible start up, tracking, AND have it be fairly safe on block? Why is it that in order to...
  3. StrikerSashi

    DOA5U What Should be Done with the Ground Game?

    Are you trying to say that someone on the ground should have the advantage over someone on their feet?
  4. StrikerSashi

    Question about choosing a main.

    I usually main someone I click with gameplay-wise and sub characters I actually like. Main thing for me is that I don't want to complain about bad match-ups. When I lose, I don't want to be able to blame my character. That's why I'll always sub characters that can deal with stuff that beats my...
  5. StrikerSashi

    Ever had an entire lobby leave cuz you wooped them all?

    I actually like playing against people who are way better than me. Like people who would win 99 out of 100 games. If they'll play me, I'll always go back for more. I'll keep replays and stuff and see exactly why I'm not winning. I have terrible execution and even worse reactions so I have to lab...
  6. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    Neetpray is a favourite of mine.
  7. StrikerSashi

    "Did you enjoy my full course of technique" - Leifang General Strategy Thread

    I do it depending on matchup. Against Ein, Akira, Ayane, etc, I'll do 61H once in a while to keep them honest. If a Hitomi is trying to keep me pressured, 43H. Usually, though, I just use the mid ones and high punch.
  8. StrikerSashi

    DOA5U What Should be Done with the Ground Game?

    Make wake up kicks -60. I want enough time to sidewalk behind you and get a back turned combo. I don't mind no force techs if the guy standing doesn't have to be scared of someone on the ground.
  9. StrikerSashi

    UNDER NIGHT IN-BIRTH Exe: late Thread

    Just do like 2B 2C(2) 5[C] 421B 6[B] 2C(1) 22B 66C 22B 66C 22C
  10. StrikerSashi

    Ever had an entire lobby leave cuz you wooped them all?

    I get kicked a lot when I win with Eliot. It's like, "Guys, I'm F rank, you know." :v
  11. StrikerSashi

    UNDER NIGHT IN-BIRTH Exe: late Thread

    Game is pretty fun. Plays pretty much nothing like Melty except for pressure game, though. It's more like KoF.
  12. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    I'd kill for Eliot to not be a super lightweight with a fucking 14f mid.
  13. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Eliot actually has better stuns. Especially with lows. Tina's lows are pretty terrible except as crushes (which are really good). And if we're talking about what happens when people don't know how to fight Tina... Well, people don't know Eliot more. No one knows Eliot strings. That shouldn't...
  14. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Please explain how Tina's consistently killing someone in three moves.
  15. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    I don't disagree. EDIT: Real talk, when I see Momiji picked against Eliot, I just want to stop playing. It's such an obnoxious matchup.
  16. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Eliot's throw game is among the best in the game. 66 damage HiCH reset throw, 77 damage HiCH low reset throw, and a 113 damage HiCH launch throw (not cieling dependent). Hella long strings and delays (also safe and tracking ender for almost every string). Parries, good crushes, good lows (+19 on...
  17. StrikerSashi

    Tina's best moves

    44P is still hella good. That's about it. If they made the knockback on hit from 2K a bit less, though, that would nice.
  18. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Okay, I'll give you P4. I'm not convinced about Eliot, though. I think they're about the same. Tina does far more damage and is heavier and faster, but Eliot has way better mixups, defense, and area denial.
  19. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    I agree that she's a solid character, but who would you say is worse than Tina? If she's mid tier, who's low tier?
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