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  1. StrikerSashi

    Characters Nyotengu changes/gameplay discussion

    Change the disk to 2U.
  2. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Maybe they don't know how to nerf him.
  3. StrikerSashi

    I Am The Shadow... The True Self... [General Discussion]

    Even Kokoro's 6P is -12 on block. :v
  4. StrikerSashi

    Characters Eliot in DOA6(U,AE)

    They should give him the ability to cancel the third last hit of his punch strings into 214T. Like 6P~214T or 3PP~214T. That would be so great.
  5. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Yeah, I don't really follow MK but I see a fair amount of character variance when I watch streams. As for vanilla SFIV, it's not that bad. There was a lot of dumb tech that wasn't discovered back then which made high tiers seem better than they were. If you go back and apply the stuff from Super...
  6. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Well, I mean, most games aren't like that. I can't really think of a game where bottom tier is actually unplayable.
  7. StrikerSashi

    DOA5U The Gen Fu Infinite (v.1.07)

    Well, I mean, it's not technically an infinite combo. It's just an unblockable setup that resets into itself, so combo scaling doesn't really matter. The matter's already decided for weeks, though.
  8. StrikerSashi

    Characters Eliot in DOA6(U,AE)

    He has good stun game. He just can't get into the stun game. :v Really, making 7P +5 or more on CH and not pushing them away and he would be decent.
  9. StrikerSashi

    System 1.06 Kokoro Change?

    Well, the real option is to just throw them. That's not a good option, but it's the most realistic way you're gonna shut down sidesteps.
  10. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    It's a fairly significant difference between top and bottom, but if you make good reads, every matchup is still winnable.
  11. StrikerSashi

    Characters Eliot in DOA6(U,AE)

    Really, if they just made his 6P 12f, I'd be really happy. I don't mind the way Eliot is now that much 'cause he can win with some good reads. It's that Gen Fu has the same tools Eliot has and is better in every way. I think Tina's is in a worse place than Eliot right now, but at least Tina has...
  12. StrikerSashi

    Characters Eliot in DOA6(U,AE)

    There's just no reason for him to be tied for slowest mid AND be super lightweight. Meanwhile, Gen Fu is tied for fastest mid and is heavyweight. As it is now, Eliot is slow, is light, and does no damage.
  13. StrikerSashi

    Characters Eliot in DOA6(U,AE)

    Eliot isn't faster than Gen Fu, though. He's 3f slower on mid and the 7P that's faster than Gen Fu's P is -4 on HiCH.
  14. StrikerSashi

    DOA5U Matchup Specific Tech

    How consistent is it against Rig's K FLA K blockstring? I tested a little and it seems to only work if I delay the 46P for 2-3 frames. Reversal timing 46P seems to get hit on the 10th frame if Rig does FLA K as soon as K recovers. And yeah 3T is so good against standing OH. Love it.
  15. StrikerSashi

    How to deal with wake-up kicks and invincible techs

    You can probably time a 4P+K or something and crush both kicks.
  16. StrikerSashi

    Dead or Alive 5 LAST ROUND Weight Classes

    I hope she's heavier than super heavyweight.
  17. StrikerSashi

    How to deal with wake-up kicks and invincible techs

    I hate the wake up game, but to be fair, Leifang isn't slow at all outside of 2P. Plus, 1P+K wrecks wakeup kicks unless you're point blank.
  18. StrikerSashi

    I Am The Shadow... The True Self... [General Discussion]

    I'll be okay with 12f 7K if they somehow end -20 backturned.
  19. StrikerSashi

    I Am The Shadow... The True Self... [General Discussion]

    Okay, I checked and I was right. You can't connect a 12f startup move on +13. Why? Probably 'cause it's using an archaic hit detection system that requires a frame of overlapping boxes to register a hit. You see it in certain other game.
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