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  1. Goro Hazuki

    Dead or Alive 5 - Known Bugs/Glitches

    Froze on me once without a trophy. Just hit the pause and the game froze on command training.
  2. Goro Hazuki

    DLC coming 10/2

    Hooray!! *crumps*
  3. Goro Hazuki

    The Akira Thread

    Mini update: I'm currently going through a full break-down of Akira in DOA5. I will update the first page with his strengths, weaknesses, and full move list breakdown (frames, crushes, tracking, safety) over the next two days. Please let me know if there is a specific point you are interested in...
  4. Goro Hazuki

    DOA 5 Tina Thread

    I think both :6::H+K: and :2::H+K: can put you in danger of a low throw.
  5. Goro Hazuki

    Christie Combo Thread

    Thanks for sharing the video Riceman789. Yeah, only two of those combos were viable. I am currently working on the Akira thread and combos at the moment, so all the input from you guys on Christie will save me some time when I update this thread. I already have a lot written down, but more input...
  6. Goro Hazuki

    Akira Combo Thread

    Nice Ghosty-J, just note that those only work up to fast recovery (not fastest). When I update the combo thread, I will only post combos that work on fast and fastest. So I will definitely include those and I will just note whether the combo works on fast only, or on both fast and fastest. I...
  7. Goro Hazuki

    Melbourne's Top VF playing playing Akira

    No it's there. And it's just as fun to pull off :)
  8. Goro Hazuki

    The Akira Thread

    Hey Zeo and Wali, (and anyone else interested), I'll share my thoughts on Wali's post regarding Akira in DOA5. Yeah, the input is the same and works really well. You can time it as a launcher as well (it throws off a lot of players, even high level ones, because of the slight delay). High level...
  9. Goro Hazuki

    Tina combo thread

    Hey man, that's why I specified in my post that it was in older builds :) I can still land the standard air throw from a very high juggle, but they did tone down the air throw juggle follow up in the final build. I was kinda annoyed by it, but oh well. Tina is still decent and can dish out the...
  10. Goro Hazuki

    The Akira Thread

    I couldn't find anything for him in DOA5 just yet. I want to make a short combo video with him. My plan with the video is not to rack up long chains or damage, but to show various links and variations on those links. i.e) Video would show :4::6::P:, Then from there I would show all of these...
  11. Goro Hazuki

    Just Frame Knee?

    It has nothing to do with online since you don't need to rely on just hit. My online connection is crap with DOA at the moment, and I land it just fine. I do have to admit that I play on stick and I'm an old time Akira player though. @RetunoftheShadow, I'm not sure. I land it in VF with no...
  12. Goro Hazuki

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    I agree with this. Her rush down is great, but you can do so well with her evasion, mix up, and spacing game too. The only problem with Christie is that she doesn't have a lot of sit-down and limbo stuns. She makes up for it though. She's an absolute gem in this game.
  13. Goro Hazuki

    Akira Combo Thread

    It launches on counter and stun, but not on normal hit.
  14. Goro Hazuki

    Akira Combo Thread

    So I have a couple of more combos: - At the wall, :4::6::P:,(:H:):+::K:,(:H:):+::K:,:2::P:,:3::4::6::P: (79 Damage on normal hit) - At the wall, :4::6::P:,(:H:):+::K:,:P:,:3::H+K::P::4::6::6::P+K: (83 Damage on normal hit) - Anywhere (not guaranteed 1st two parts of the string)...
  15. Goro Hazuki

    DOA5 Frame Data?

    Training mode should provide you with sufficient data. Toggle the move details on --> Select show left side for P1 data, assuming P1 is the attacker, you get attack frame data. Or select show right side for P2 data, assuming P2 is the dummy, you get stun and recovery frame data.
  16. Goro Hazuki

    Slow escaping

    For slow escaping, when you get stunned, hold guard and rotate the stick as fast as you can. (I hold guard so if I escape the stun, I block the next strike). For combo throws, timing is everything. Mashing gets you nowhere. Have the training dummy do setups on you and try to escape them. Can't...
  17. Goro Hazuki

    Just Frame Knee?

    Lol! another Akira knee thread. Follow this link to a mini practice and tips (10th post down): http://www.freestepdodge.com/threads/the-akira-thread.1151/page-2 Or this thread for a video (5th post down): http://www.freestepdodge.com/threads/just-frame-knee.1413/ Try searching the forum...
  18. Goro Hazuki

    DOA 5 Tina Thread

    Yeah, that's what I meant, but didn't type what the opponent should input exactly. Thanks for the clarification though :)
  19. Goro Hazuki

    DOA 5 Tina Thread

    Her combo throws can be escaped, but the game's system gives the thrower priority on the timing. If you're playing Tina and did :6::4::H+P: (for example), you'll need to enter :2::H+P: to continue the combo throw. If you and your opponent enter the next input to continue (or escape) the combo...
  20. Goro Hazuki

    Akira Combo Thread

    Sounds good. And no worries, stick with him, and it will feel natural in no time.
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