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  1. Goro Hazuki

    The Akira Match up Thread

    So it is one thing to get an understanding of Akira's strengths, weaknesses, general strategy, and combos. It is also important to have opponent specific strategies to keep Akira ahead of the game. This thread will be dedicated to understanding what an Akira player should look for in certain...
  2. Goro Hazuki

    Better Run Home to Momma Now! Frame Advantage/Safety Thread

    Good stuff. I'm gonna pick up Sarah by the beginning of next week. But there's a Typo in your title! It's supposed to be "Better run home to monmma now" lol
  3. Goro Hazuki

    DOA HD Collection?

    I'd rather they focus on supporting DOA 5 at the moment. Bringing in necessary patches for the bugs, fixing online net code, and providing more DLC is what I'm really looking forward to. I can always boot up DOA3 and play some matches with friends if I wanted.
  4. Goro Hazuki

    "Let's Move!" The Lisa Video Thread!

    Nice. Do you guys know the stagger recovery settings in that video? I also like the Ghost in the Shell music in the second half XD
  5. Goro Hazuki

    Lisa combo's

    Nice work guys. I was looking for some quick access to Lisa's combos. She's growing on me in this game.
  6. Goro Hazuki

    Christie Combo Thread

    It's bad online because I think the inputs are lagged, so it doesn't record properly. Offline matches record just fine.
  7. Goro Hazuki

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    Oh damn, you're on PS3? I'm on Xbox, and even then, my connection is horrible at the moment (I messed about online with a friend and he says matches with me were some of the worst he encountered). It's currently a wireless connection, I'm attempting to get a hard wire up to the loft where I have...
  8. Goro Hazuki

    The Akira Thread

    The game registers combos on BT opponents (even during turn around stun). Check Kasumi's :H+K::K: for reference. In Akira's case, your opponent may very well be likely to stagger escape and guard in time. They may not be able to hold in time (needs testing with a friend), but I'm quite confident...
  9. Goro Hazuki

    The Akira Thread

    Yeah, that's exactly what I've been getting. If you notice, the elbow does not combo. It combos in at fast recovery, but not fastest. From my experience, good players stagger escape in between fast and fastest, so landing it in a real match is tricky. But I do think it is our best option at the...
  10. Goro Hazuki

    The Akira Thread

    You set the dummy on fastest recovery, but the recovery is still on the off position ;)
  11. Goro Hazuki

    The Akira Thread

    Thanks for the input Extra. Unfortunately, that's not guaranteed. The back turn is a maximum of 15 frames in fastest recovery. The :6::6::6::P: uses 14 frames execution +1 for hit. So it's just shy on speed. Also, the distance of the back turn creates another challenge.
  12. Goro Hazuki

    Akira Combo Thread

    Updated front page with strictly guaranteed combos for the time being. Many more will come soon (and some recovery and hold measures will be relaxed a tad to allow more variety). Please let me know if you want something guaranteed added for now. On the less guaranteed side, here are some nice...
  13. Goro Hazuki

    The Akira Thread

    Thanks for the feedback. I hope it's useful. Do you mean 15 frames for execution AND hit, or just execution? I just double checked the game :4::6::P: is indeed 14 frames execution. Add one more for hit, and you have 15. So it depends on what you're measuring. I am sticking with what the game...
  14. Goro Hazuki

    Character weight classes

    That looks close to what it could be. Except for Sarah and Tina.
  15. Goro Hazuki

    The Akira Thread

    First Post updated. (More to come soon). Let me know if you guys are happy with the direction I'm taking and share what topics you want covered. Input and ideas are greatly appreciated, so let's all level up our game with Akira together.
  16. Goro Hazuki

    Akira Combo Thread

    Yeah, I got it now. The second hit (the punch) seems to whiff when you're really close. And since you can get closer in closed stance, you seem to get the whiff when in that stance. Give it a step back from closed stance and it should work fine.
  17. Goro Hazuki

    Akira Combo Thread

    Just note that the :214::P:, (:H:):+::K: does not connect on fastest recovery. It's still a viable combo as it works on fast recovery (but be prepared to have it countered or blocked from time to time). However, it will be added on the combo list in page one :) That's odd, I always get it to...
  18. Goro Hazuki

    Observations on Akira execution differences in DOA5 from VF5

    Welcome Extra. Yeah, the execution times are a tad different, except for the :6::P::4: follow ups. You need to put the follow up :P: or :K: slightly quicker than VF5FS.
  19. Goro Hazuki

    DLC coming 10/2

    Christie's is from DOA4. It's that silly leather jacket crap outfit. Bayman looks great though!!
  20. Goro Hazuki

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    Lol LondonLust. I wish I wasn't having trouble with my online (it's so laggy). Otherwise, we'd get some fun Christie mirror matches going.
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