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  1. GarryJaune

    DOA6 Gameplay Thread

    :)this beta is a mistake. It just telling newcomers never spend $60 on this awful game.
  2. GarryJaune

    Team NINJA Social Media Updates for DOA6

    dude,no offence but did you really play BN's fighting game? like TK7 or SC6? well I think it’s six of one, half a dozen of the other
  3. GarryJaune

    Team NINJA Social Media Updates for DOA6

    ops seems like tengu finally could use ground throws in normal stance? and yeah,p4‘’ combos looking much more fancy
  4. GarryJaune

    Team NINJA Social Media Updates for DOA6

    so how many characters in that beta?:oops:
  5. GarryJaune

    Team NINJA Social Media Updates for DOA6

    when close to a wall,it's easy to perform that CH crouching 46p,while in open space,need some micro dash tho
  6. GarryJaune

    Team NINJA Social Media Updates for DOA6

    some Lee stuff I hate Instagram,damn but it seems the fastest way tho
  7. GarryJaune

    Team NINJA Social Media Updates for DOA6

    hmmm,not everything that bad tho
  8. GarryJaune

    Team NINJA Social Media Updates for DOA6

    cause it is just a small sample,clearly there's much more dangerous potential damage in this wall reset. in DOA6,YOU CAN'T SLOW ESCAPE,and there are unholdable Fatal moves too,so every wall reset gonna be terrible for defenders
  9. GarryJaune

    Team NINJA Social Media Updates for DOA6

    :kasumi::brother,why? :hayate::dare you try to stop me
  10. GarryJaune

    Team NINJA Social Media Updates for DOA6

    that Rig's outfit reminds me this Taiga dude in YAKUZE,and Rig's style pretty much likes Akiyama Syun(another kickass guy in the series) I do believe Shimbori is a YAKUZE fan lol:cool:
  11. GarryJaune

    DOA6 Gameplay Thread

    It's a good idea,but could be better. I personally think this command throw system can be characterly exclusived,just like 9H 3H or expert hold.Since Bayman knows the hold,then why not make Tina&Bass better knowing throws. and the system looks pretty ez,good for new players,better for skillful...
  12. GarryJaune

    DOA6 Gameplay Thread

    all gen's moves need a special stance,in chinese,it's called “na qi”,so Eliot seems not that big changed
  13. GarryJaune

    Honoka in DOA6 - New Moves!

    Ri'g's 7P and 33K are copied but nothing from Mila&Marie
  14. GarryJaune

    What would you like to see in DOA6?

    now Eliot has Gen's 16P,wow and wong's C1 looking great
  15. GarryJaune

    What would you like to see in DOA6?

    and they said eliot's style changes a bit,seems like old man gen won't make it
  16. GarryJaune

    "I'll lay you down on the mat" Tina Gameplay Disscussion Thread

    actually she has some "reset" throw options,but all garbages,especially 214T*4T,a fucking easily escaped slow combo throw guarantees nothing?WTF? How Bass teached her daughter lol he has a same throw guarantee 6KP →ground grab→reset again. The result is, this very throw always coming out...
  17. GarryJaune

    "I'll lay you down on the mat" Tina Gameplay Disscussion Thread

    She needs a fast reset throw badly,any new throw without a reset function is useless and shinning wizard's still a normal throw,lol still useless.
  18. GarryJaune

    "I'll lay you down on the mat" Tina Gameplay Disscussion Thread

    oh shit.....I challenge my memory,this is a BLAZBLUE character:eek:. I'm not a big fan of anime loli,or any cute girl with a big cock lol
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