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  1. GarryJaune

    "I'll lay you down on the mat" Tina Gameplay Disscussion Thread

    The fun part is,Tina's 4K,a mediocre mid kick also extremely nerfed in DOA5LR. TN:Don‘t play Tina in DOA5LR(shout out for Killy,he IS a god) Oh,urhh~I don't think Tengu&Tina 's fighting methods(in technique level) have any similarity,but character design may have some tho lol. We love mature...
  2. GarryJaune

    "I'll lay you down on the mat" Tina Gameplay Disscussion Thread

    Tina's stage OST,cool stuff
  3. GarryJaune

    "I'll lay you down on the mat" Tina Gameplay Disscussion Thread

    well players ain't fool,they just pick the best choice,in fact in DOA5U,Tina had only 3 best stand throws,4T、6T series and J.O.S,4T had a pseudo guarantee ground 2T which made it the best 8F throw in DOA5U,what's more,this 4T could be used as a painful reset throw. In DOA5LR,Tina got a big nerf...
  4. GarryJaune

    "I'll lay you down on the mat" Tina Gameplay Disscussion Thread

    1.close to a wall 2.opponent heads down(in air),anyway it's just a new air throw animation,I think it's pretty cool,because well it was kinda wired in DOA5 that you hit them a bounce juggle like P+K and using same air throw animation with normal juggle like 33K
  5. GarryJaune

    Who makes the cut in DOA 6?

    the list looks reasonable to me I believe genfu can make it,cause siological is one of the best Japanese player now,TN has no reason cutting his main.
  6. GarryJaune

    Hands on with DOA6 (TGS Build) At Abu Dhabi Games Con

    it's on the front page dude http://www.freestepdodge.com/threads/improving-the-neutral-shimbori-talks-system-changes.8060/
  7. GarryJaune

    DOA6 New Character Speculation

    another marie rose clone,whatever
  8. GarryJaune

    Lets talk about redesigns

    wow this was her DOA2U best costume,still looking great to me
  9. GarryJaune

    What would you like to see in DOA6?

    :rolleyes:A deeper mind game cause a less neutral game,what a conclusion.Very impressive.
  10. GarryJaune

    What would you like to see in DOA6?

    I said many times,I hate mindless simplification,not neutral games So you think that every single character has a PPP or KKK string frequencyly used in juggle is cool? OK....maybe DiveKick is your best choice lol PS:again,every 3 way hold DOA was an unqualified FTG ,TN knew that and fixed that...
  11. GarryJaune

    What would you like to see in DOA6?

    Well,yes they actually does,you forget auto combo? as well as invincible 2/8S,force-tech cancellation etc.And "triangle system" is actually a superficial understanding,it's not related to mind games at all.I don't wanna go too far about it but I hope you could understand me this time lol...
  12. GarryJaune

    What would you like to see in DOA6?

    All is not gold that glitters,dude,DOA6 LOOKs great,I never deny that.The point is TN sacrificed too much for simplification.They said this is for newbie friendly,but I doubt if it works,cause I don't believe light-players gonna play a FTG that deeply.If KT wanna sell more copies to...
  13. GarryJaune

    What would you like to see in DOA6?

    For now,I just want at least 2 pub demos before the final release,just like NIOH. TGS build is a mess,TN should fix that through public testing
  14. GarryJaune

    Why it’s worth (and the best time) to learn DOA with an Arcade Stick?

    DOA2345,Yes ,stick's better but pad's still fine. DOA6,whatever,even a wheel could be fine lol well normally,players can not play that deeply that his input device matters
  15. GarryJaune

    DOA6 Gameplay Thread

    I'm not a Wong player but hell I play against the drunk wolf a lot.Good BradWong players just play this game in a different way. They always try forcing you to use fast low moves or mid true tracking moves,which not every character are good at with,to real get him.And for that,most fast moves...
  16. GarryJaune

    DOA6 Gameplay Thread

    BradWong definitely is a solid character,but he struggles with several extremely bad match-ups,I would say alpha&hayate
  17. GarryJaune

    DOA6 Gameplay Thread

    lol I mention that move to prove how CB helps,well we all know that move might hit people in normal stuns. And I challenge my memory that in DOA5LR they nerfed zack's 6PK&PPK string,opponent can hold them normally. oh and you said unholdable situation,can you share some good unholdable shit...
  18. GarryJaune

    DOA6 Gameplay Thread

    OK,my fault ,make you misunderstanding me again,sorry bro.And no,that's not my point.I never mean to tell I want CB back in DOA6. Yep indeed leon benefits a lot,as well as zack & lisa &alpha etc,at least they all have more CB moves lol. actually I'm a cherry pick guy in FTG,I'm not a charactor...
  19. GarryJaune

    DOA6 Gameplay Thread

    some of worst sounds like a strong word to me,actually I can list over 10 charactors whom worse than tengu in ground games and oh ,sorry for the double post,don't mean to do that,sometimes signal kinda weak and I post twice,just remove it thanks
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