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  1. Jefffcore

    Community Helpful Character Expert List

    If I'm gonna be there for Raidou, you might as well put me down for Mila and Leon, too. Though, I'm back to work, so I don't play much.
  2. Jefffcore

    Should I Hide Being an Asshole?

    Never Change who you are for someone else.* Change for you; change to better yourself, if and when it suits you. The first thing you need to ask yourself, is if YOU have a problem with it. Since you feel like it could harm you professionally, I'm gonna say yes. If that's the case then I say...
  3. Jefffcore

    Raidou gameplay discussion

    214k shouldn't be used after 236p if they're teching, only if they're laying in the ground. If they tech, just about anything will beat it out. Treat it like a 50/50; if you think they're gonna tech, take the advantage and rush them down.
  4. Jefffcore

    Raidou gameplay discussion

    I avoid his jab strings, and stick with p+k for the most part; that with 2p makes it 11i. He has pretty good crushes, with 66k, 2h+k, and 623p. 6pp is 13i, so it's a decent speed and safe at -3 I think. At range I like 236p, 66k, and 66p Edit: almost forgot 4pk. That's gold
  5. Jefffcore

    The DOA5LR Mila General Discussion Thread

    Good defence leads to offense; you need both. The defensive player isn't always at a disadvantage. Both players are making guesses, but most attacks leave you at a disadvantage.
  6. Jefffcore

    System Raidou's list of Unholdable tech-up attacks

    Sorry. Yeah, NH. If it hits a guard broken state, it takes 1 more frame for them to hit the ground, so 66k whiffs. CH and HCH are more than that. Ender 33kp > 6h+k, 2k, 9k, or 8k on mid height; h+k, 66p, or 236k at highest; and 8p at the lowest 33kp on NH > 1k
  7. Jefffcore

    System Raidou's list of Unholdable tech-up attacks

    Np. I added another one. I edited it out, then back in.
  8. Jefffcore

    System Raidou's list of Unholdable tech-up attacks

    Finish combo with ppp: 66k is unholdable, and 3p+k uncharged is unholdable. Finish with 8k: 4k is unholdable After a standing 7k: 66k is unholdable. 7k is guaranteed after a PB , and a fireball guard break, but they add another frame. After TGS (12i throw): uncharged PB is unholdable. If...
  9. Jefffcore

    Raidou gameplay discussion

  10. Jefffcore

    Raidou gameplay discussion

    I was saying it worked. I thought k worked to for some reason. There was something else that put him at 64, but I don't remember. 236p, 6kk is 108 damage on nh, and 120 on CH lol
  11. Jefffcore

    Raidou gameplay discussion

    It's after the crumple, so it's not. You have 64 frames of advantage if they tech after 6kk. I knew k worked, forgot to try 6kk. If you get 236p in open space and they don't tech, 214k; if they do tech 236p, you're at +24. 214k can be beat if they tech right away though.
  12. Jefffcore

    Raidou gameplay discussion

    I said 8k
  13. Jefffcore

    Raidou gameplay discussion

    Yeah, but 214k only allows 2 EWGF's before 8k on mid weights. I haven't tried it on light weights yet. Entirely depends what you want. I'm, not able to do anything before Kk at max height on a mid weight. Most damage I've got is 214k, EWGF x3, 4pk. 6kk only connects after EWGF x2. Edit...
  14. Jefffcore

    Raidou gameplay discussion

    If you're in decent range of a wall, then yes, but that isn't always the case. 33k launches higher, and recovers faster than 214k; 214k a little more damage though.
  15. Jefffcore

    Raidou gameplay discussion

    Yeah, fixed it. 8k is the most useful combo ender I've found for those purposes. The unholdables for things like pk are super unsafe.
  16. Jefffcore

    Raidou gameplay discussion

    If you do 623p x3, 8k, then 4k is unholdable and safe if they tech, and force techs if they don't. I don't like any of his jab strings, and his crushes are super weird. Not sure how to get in with him yet... I'm having a hell of a time doing 623p consistently on the PS4 dpad, too.
  17. Jefffcore

    The DOA5LR Mila General Discussion Thread

    I wasn't getting it at first, but I got it now. You also were saying option select, which was slightly confusing. I was assuming that because you called it that, it must At least hit them on the ground before they could wake up kick. Skimmed a lot of it, so I missed things. Was a lot to...
  18. Jefffcore

    The DOA5LR Mila General Discussion Thread

    Never mind, you can still wake up kick before that setup. I still don't get it. If you can "slow tech", or wake up kick before the tdc-2p hits, then that particular setup is a gimmick. 6t, pk, p+k is a better option imo
  19. Jefffcore

    The DOA5LR Mila General Discussion Thread

    I saw a match video, and I wondered why you did tdc-2p after kp from 6t, cause I knew it didn't force tech. I'm wondering if I forgot to check something though. Is it just something that the CPU can tech? I can't remember if I checked that or not. If you aren't sure what frame traps he's...
  20. Jefffcore

    The DOA5LR Mila General Discussion Thread

    I care about the 1p nerf.
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