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  1. crapoZK

    maybe one of these days man :(

    maybe one of these days man :(
  2. crapoZK

    DOA6 Gameplay Thread

    Yeah it's not as far as this one. This looks kinda crazy.
  3. crapoZK

    DOA6 Gameplay Thread

    It was a part of the combo, as we can see him go for the grab before the camera cut and they moved back. This is a Leon thing. Leon used to be placed a lil further back when he hit an air throw for some reason. Maybe its so that you can see more of the enemy flying towards the wall, and they...
  4. crapoZK

    l o o o o o o o o o o o l

    l o o o o o o o o o o o l
  5. crapoZK

    Team NINJA Social Media Updates for DOA6

    Rig's fits would be all branded with no logos fam. The most subtle of flexes. You wouldn't know unless he told you. We've seen his casual costumes, his shit looks like it's straight out of Versace resort and his LR costume is ripped straight from Phillip Plein xD Diego on the other hand.... This...
  6. crapoZK

    Team NINJA Social Media Updates for DOA6

    Rig doesn't have a shirt on in his Default my guy xD He's got that hoodie.
  7. crapoZK

    Diego's shoe game is honestly trash. Please give that man a pair of combat boots.

    Diego's shoe game is honestly trash. Please give that man a pair of combat boots.
  8. crapoZK

    DOA6 Gameplay Thread

    Is that Air Throw from Diego new? Also, for the wall splat, they still haven't shown if it's guaranteed launcher afterwards. I think it may be though.
  9. crapoZK

    Team NINJA Social Media Updates for DOA6

    ASOS is trash, he's been shopping at Mr. Porter fam. Designer clothing!
  10. crapoZK

    Team NINJA Social Media Updates for DOA6

    That outfit is so fuckin lit omds. @KasumiLover - That's the wall splat. It is indeed - Confirmed
  11. crapoZK

    Team NINJA Social Media Updates for DOA6

    Damage got buffed overall since DOAFES build. That combo would've done less than 25% and not 35+. Blessed. I hope I see some more Zack shit in these videos. THe last time we saw him he was getting bodied by NiCO.
  12. crapoZK

    DOA6 Gameplay Thread

    This would be fire. Lets get this in DOA6. HiC throws doing different effects? More guaranteeds, better advantage? Banger.
  13. crapoZK

    w h e r e i s t h e e l i o t t e c h

    w h e r e i s t h e e l i o t t e c h
  14. crapoZK

    DOA6 Gameplay Thread

    You see what I mean lmaoooooo
  15. crapoZK

    DOA6 Gameplay Thread

    Every single time I ask Manny a question about something they haven’t fully revealed he’s always like “I think so, but idk you should wait and see” and he’s always right lmaooo If I ever catch him again I hope I can ask him about the wall bounces.
  16. crapoZK

    DOA6 Gameplay Thread

    Best thing is to wait and see if we can get another video or something that addresses it. Nerfing 66P on Brad might be silly though. 66P is ranges from i18 to i20 and is around -9 on block. Zack still gets a wallsplat on 9K. That move is i13 and is safe. So Brad can keep his 66P. Unsure of...
  17. crapoZK

    Zato 1

    Zato 1
  18. crapoZK

    DOA6 Gameplay Thread

    I would agree with you if Brad didn't use 66P, a strong wall splatting attack and previous Critical Burst. The starting animation of the wall stagger is almost exactly like DOA3/4's, but instead here the enemy returns to standing at the end. This could signal a Fatal Stun scenario, however as...
  19. crapoZK

    DOA6 Gameplay Thread

    Yo, let’s talk about that DOA4 wall bounce instead.
  20. crapoZK

    DOA6 Gameplay Thread

    The issue here is that people are thinking we want throw breaks to be an easy escape in DOA. If you play VF frequently enough, you’ll come to realise in that game specifically (and Tekken before 7) it is quite difficult to break throws. Throws in VF are like 10 frames. To get out of the throw...
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