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  1. crapoZK

    Honoka theory

    FUCKING WEATHERBY OH MY DAYSSSSSS
  2. crapoZK

    If this is the wallsplat mechanic we are getting I really don't want my enemy to be able to WUK...

    If this is the wallsplat mechanic we are getting I really don't want my enemy to be able to WUK at all after the second splat. -at all- Because then the enemy really is given too many chances after they've fucked up over 3 times by that point.
  3. crapoZK

    DOA5 Wall Bounce + DOA2-4 Wall Slump would've been damn perfect.

    DOA5 Wall Bounce + DOA2-4 Wall Slump would've been damn perfect.
  4. crapoZK

    I don't want TN to show the Zack buffs on twitter. I'm finna do that looool

    I don't want TN to show the Zack buffs on twitter. I'm finna do that looool
  5. crapoZK

    If they do this, I want there to be a longer time before the enemy is granted access to hold...

    If they do this, I want there to be a longer time before the enemy is granted access to hold attempts. Unlike DOA4 when you get wallsplatted you can hold at frame 0 of the splat. The plus is that we can rip the enemy apart after they fail holds. The con is that they even have the option to hold...
  6. crapoZK

    Team NINJA Social Media Updates for DOA6

    Is that......... A STANDING WALL SPLAT?
  7. crapoZK

    Lobby hosts need more control in DoA 6

    Quick Match is not a dumb idea. You can learn as you fight, and afterwards when you save the replays. Some people play better when there's not worry of rank, as seen in lobbies. Solid matchmaking should make Player Matches fun for people that don't like to wait in lobbies, AND don't like the...
  8. crapoZK

    Team NINJA Social Media Updates for DOA6

    To be fair, the stage looked very unfinished on a whole when they revealed it in that trailer. TN will continue to work on this game until the very last second before release looool it's wild.
  9. crapoZK

    Team NINJA Social Media Updates for DOA6

    Wasn't it ALL the way in the back of the screen when we first saw it? lmaooooooo
  10. crapoZK

    Team NINJA Social Media Updates for DOA6

    Miyama looks dope, and that Kokoro colourway!
  11. crapoZK

    Lobby hosts need more control in DoA 6

    In what game do you wait 20 minutes for a quick match? I wanna know what kind of fairly new game is dead enough to even have that queue timing. DOA6 won't be like that for at least a year or two. Come on now. We don't even have to stare at the menu screen if we could do throwdowns while in...
  12. crapoZK

    Lobby hosts need more control in DoA 6

    You can also learn matchup knowledge and meet people in Player Matches. DOA5V used to have a similar thing and then they got rid of it by 5U. Sad really, but it was needed.
  13. crapoZK

    Lobby hosts need more control in DoA 6

    Imagine playing a game with people, and then getting kicked while you're having fun mid-game. No. Kick on countdown might be decent, but.... As salty/down right ridiculous as the kids are in the DOA online community, doing that would make for the top worst functions in the game. If anything we...
  14. crapoZK

    Team NINJA Social Media Updates for DOA6

    Literally nobody. I don’t know where the original argument started. Tekken 7 is literally the only fighting game on there: and the entire Tekken Xbox community moved to PC and PS4.
  15. crapoZK

    DOA6 Gameplay Thread

    Critical Holds are the largest back doors of the century my g. But that’s just how the game works so there are no complaints on my end about it. There may be too many throws in DOA to implement a break system anyhow, and if it did it could break a LOT of character game plans. 6T from Zack and...
  16. crapoZK

    DOA6 Gameplay Thread

    It's essentially the Marmite of the competitive DOA community.
  17. crapoZK

    DOA6 Gameplay Thread

    Throws can be unbreakable if you're at disadvantage. That's how you keep the only method of punishment in the game. Strikes beat throws in VF, and also grants counter hit effects for doing so, yet there are still throw breaks. However, there is no stun system to worry about, but counters in VF...
  18. crapoZK

    DOA6 Terminology

    No problem, YEH. I’m continually adding to the DOA6 terminology list, so I’m going to keep making references to this page. This one is more condensed than the wiki one, as I wanted to remind people of what was concurrent in DOA6 and help new players know what the abbreviations meant. But yeah...
  19. crapoZK

    The thing is, I feel like this was the best way to do it. This was sick balancing, how could you...

    The thing is, I feel like this was the best way to do it. This was sick balancing, how could you even get mad at this lmaooo
  20. crapoZK

    Where are people getting mad at SDSs?

    Where are people getting mad at SDSs?
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