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  1. StrikerSashi

    Which AI difficulty should I train at?

    Yeah, a lot of the things you would use to open up a normal opponent wouldn't work at all against AIs. 5U is definitely better than 5 in this respect, but it's still far from a human opponent.
  2. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    I've still never heard anyone talking shit about you. :v
  3. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    I hope you realize you're responding to the guy who claimed his friends were playing in arcades before 5U's 1.03 patch even dropped. Should just ignore him.
  4. StrikerSashi

    Hey there urr body

    I think I've had 7P actually sabaki once. Most of the time it'll just crush. I wouldn't really rely on Kokoro's sabakis. Neither are especially good. In fact, they're not good at all.
  5. StrikerSashi

    Kokoro's Match-up Rating Discussion

    It's a shame DOA5U doesn't have slots for recording. I play Melty which lets you record multiple slots with the option of randomizing which slot is replayed. It's soooo useful.
  6. StrikerSashi

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    Speaking of more negative on hit than on block, I think Kokoro's 2K is that way too so maybe they like stuff like that.
  7. StrikerSashi

    Kokoro 1.04 Changes

    I don't think the 44P change is that anymore. @just_me brought this to my attention and I've tested it myself. Try timing a mid against 44P so that the first few sabaki frames of 44P catches it. You can hold the actual 44P hit. Not the 7P or the 9P or whatever you do after. The actual 44P hit...
  8. StrikerSashi

    Kokoro 1.04 Changes

    High? I picked up Sarah recently and she does nearly Kokoro's CB combo damage on a stun launch.
  9. StrikerSashi

    Lei Fang changes in DOA5U

    I don't know about quick and Leifang 2P. :v At least it's not hella negative on normal hit like some 2Ps.
  10. StrikerSashi

    Kokoro 1.04 Changes

    They're not huge, but she's been getting so many nerfs that it's adding up.
  11. StrikerSashi

    Kokoro 1.04 Changes

    It is low 'cause other strikers have regular throws that do more damage at the same speed. EDIT: Yeah, if 44P was just bug fixing instead of the stun being unholdable, then it's nerfs again. :v It's okay, she's been nerfed every patch since DOA4 so it's only natural~
  12. StrikerSashi

    Competitive balance: DOA5U mechanics changes

    Hahaha, I didn't even know about that issue. That's hilarious!
  13. StrikerSashi

    Characters Lolicopter - [Marie Rose Information & Discussion Thread]

    No training mode in Arcade~ At best, it's people exchanging rounds. One person tests stuff first round, one person tests the other round, then a third round for playing properly.
  14. StrikerSashi

    Competitive balance: DOA5U mechanics changes

    Oh, you mean they want to fix the issue where they would no longer be in stun after a successful sabaki if they hold? That would make more sense.
  15. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    Just the right amount of overpowered. :v
  16. StrikerSashi

    Kokoro 1.04 Changes

    44P possibly very very good if timed right. 6PPP neutral on block is amazing. Even with the other nerfs (lol 62 damage throw), it sounds like overall buffs to me.
  17. StrikerSashi

    Competitive balance: DOA5U mechanics changes

    Hahahahaha, they nerfed Kokoro's throw. EDIT: Sabaki 44P is a guaranteed CB now apparently, though, so I'm okay with it.
  18. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    It's not like she was bad. Her wallgame was really good and her throws do way too much. Good spacing and a punch parry.
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