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  1. StrikerSashi

    Wall of Shame

    I don't know why this deserves a thread. No need to give this sort of stuff attention.
  2. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    Lei-Lei Leifang is the best.
  3. StrikerSashi

    DOA5U "Come and Fight" Rachel Combo Thread

    It doesn't force tech without the kick, so they can still wakeup kick.
  4. StrikerSashi

    DOA5U "Come and Fight" Rachel Combo Thread

    Basically, as far as most of us know, there's no way to guarantee a stomp. Luckily, this means that you can just not go for stomp and be super positive against their tech.
  5. StrikerSashi

    Rachel Tips and Strats...

    Just throw them, then.
  6. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    Nah, they'd probably make Alpha's 7K do that. EDIT: Also probably make Bass's P 16f startup and Eliot's 7P critical stun -3 on HiCH, slow escapable to -7.
  7. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    I hope they make Kokoro 66P do 300 damage. That would be nice.
  8. StrikerSashi

    Controller or Fightstick

    360 DPad is garbage. Just try and do a 1632143 motion on a 360 DPad. Run that Raging Storm.
  9. StrikerSashi

    DOA5U DLC characters, and the rules of them...

    Wouldn't it be funny, if they released a DLC that gave half the cast fireballs? EDIT: Ban all the characters!
  10. StrikerSashi

    Controller or Fightstick

    If you have problems with certain inputs with a controller, then you might as well try stick. It'll take a month to get used to, though, so have fun being garbage for a while. EDIT: Honestly, one of the biggest advantages to stick is that your form will stay for different systems. The vast...
  11. StrikerSashi

    Frame Data

    3 is the number of frames active. Basically the duration when it actually hits. A lot of moves moves your character forward. If it becomes active before you're in range and but the forward movement brings you in range the frame right after, it would hit on the second active frames. This...
  12. StrikerSashi

    Tina's taunt launcher

    If you think they'll parry, just throw them.
  13. StrikerSashi

    Almost broke my pad.

    Right. Netplay is only good for solidifying tech and matchup experience.
  14. StrikerSashi

    Almost broke my pad.

    You can take the game seriously, but taking neet pray seriously is silly. EDIT: Go to locals and get angry there.
  15. StrikerSashi

    Almost broke my pad.

    Well, just don't take neet pray seriously.
  16. StrikerSashi

    DOA5U Throw Punishing

    Guaranteed damage is so rare in 5U that I very rarely choose to go for advantage over pure damage, unless the damaging throw's gonna do less than 50 damage or something.
  17. StrikerSashi

    Taunting Etiquette

    I like doing fun taunts, like Kokoro apologizing or Hitomi roaring.
  18. StrikerSashi

    DOA5U Hardest Moves for Me: Shoho Izuna and Junyo Izuna

    Also missing a 1. Two missing diagonals on a 360 is pretty sloppy.
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